5487 cards found
Vorreia, Farseer

Vorreia, Farseer {1}{G}{G}

Legendary Planeswalker - Vorreia
[+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
[–3]: You get an emblem with “{1}{G}: You may play an additional land this turn.”
[–6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control.
Loyalty:
2
  • K15 Core Set
Vortex of Change
Rapid Transformation

Vortex of Change

Artifact - Monument
(Color indicator: Vortex of Change is green)
Creatures you control get +0/+1 and have reach.
On Alkabah, each act is tracked based on the Elders. Those with a pure heart begin to take angelic aspects, while those without turn demonic.
Card has other part: Rapid Transformation
  • Alkabah
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
  • Scriptures of Urshad
Voyaging Devout

Voyaging Devout {1}{G}{G}

Creature - Human Knight
Adorned — As long as Voyaging Devout is equipped and/or enchanted, creatures with power less than its power can't block it.
3/2
  • A Tourney at Whiterun
Vraniveer's Edge

Vraniveer's Edge

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When this mana is spent to cast a spell that shares a color with a legendary creature you control, scry 1.
“In my worst days, I find myself hoping that there's something beyond this world, beyond this endless conflict, beyond these cold, endless mists.”
—Thyra, Winter's Warden
  • Seasons of War
Vulpine Verse

Vulpine Verse {1}{R}

Sorcery
Create a 2/1 red and white Fox creature token. If you're attacking, that token enters the battlefield tapped and attacking.
Showcase {4}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
WZ-18 Troublemaker

WZ-18 Troublemaker {R}

Artifact Creature - Construct Scout
WZ-18 Troublemaker enters the battlefield with a +1/+1 counter on it.
When WZ-18 Troublemaker dies, put its counters on target creature you control.
{1}{R}, Exile WZ-18 Troublemaker from your graveyard: It deals 2 damage to each opponent.
0/0
  • Animus Vox
Wake of the Beast

Wake of the Beast {1}{R}

Instant
Wake of the Beast deals 2 damage divided as you choose among one or two targets.
Whenever a creature you control becomes monstrous, you may pay {R}. If you do, return Wake of the Beast from your graveyard to your hand.
  • Glacia: Hail to the Queen
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Walk the Traveled Path

Walk the Traveled Path {1}{G}

Sorcery
Search your library for a basic land card or a Forest card, reveal it, and put it into your hand, then shuffle.
Ferocious — Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater.
  • Goliaths of Nangjiao
Walker of the Final Path

Walker of the Final Path {1}{G}

Creature - Human Warrior
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror.
When Walker of the Final Path enters the battlefield, search your library for a Revelation card, put it into your graveyard, then shuffle.
1/1
  • Beyond Our Ken
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters the battlefield, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Walking Platform

Walking Platform {1}

Artifact Creature - Construct
{2}, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
“If it's destroyed, it replaces itself with something better, they're going to have a hard time dealing with it.”
—Kellythross, Master Artificer
1/1
  • Tides of War
Walking with Ancients

Walking with Ancients {2}{G}

Enchantment
Play with the top card of your library revealed.
Spells you cast that share a creature type with the top card of your library cost {1} less to cast.
  • High Noon
Wall of Ivy

Wall of Ivy {G}

Creature - Plant Wall
Defender
When Wall of Ivy enters the battlefield, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
0/3
  • Feanav: The Apothecary's Progress
Walls of Yroncaster

Walls of Yroncaster {2}

Artifact Creature - Wall
Defender, reach
As Bugrund and Esalia's united armies marched on Yroncaster, even the city walls shook beneath their fury.
0/4
  • Quest for the Roseblade
Wand of Endless Spells

Wand of Endless Spells {6}

Artifact
At the beginning of your end step, draw two cards and you lose 2 life.
“Unlimited power! Priced at only 25 gold and a mere fraction of your life force!”
—Tchill, Eclectic Collector
  • Seasons of War
Wander Arpechia

Wander Arpechia {1}{G}

Sorcery
Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle.
The wilderness reserves of Arpechia are vast. One can travel for days, and see no sign of civilization beyond the overgrown cobble path beneath their feet.
  • Arcanum Academia
Wanderer of the Wilds

Wanderer of the Wilds {2}{G}

Creature - Dryad
Ferocious — At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
“When I lost my tree, I almost lost myself along with it. But I'm still here. And I've seen so much since then.”
2/1
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Wandering Conqueror

Wandering Conqueror {R}{R}

Creature - Human Warrior
Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker.
1/2
  • Karina's Explorations
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Flash
Whenever a permanent with an Adventure enters the battlefield under your control, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
2/2
  • Karina's Explorations
Wandering Doyen

Wandering Doyen {R}

Creature - Human Monk
Whenever Wandering Doyen is dealt damage, it deals that much damage to you.
{4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
2/1
  • Rail War
Wandering Goliath

Wandering Goliath {3}{R}{R}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
{1}{R}: Wandering Goliath gets +1/+0 until end of turn.
4/4
  • A Tourney at Whiterun
Wandering Hussar

Wandering Hussar {1}{R}

Creature - Human Survivor
Survivors you control have menace.
“Al Tabaq may be unforgiving, but together we will defeat its bitter sands.”
2/1
  • Al Tabaq