Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {3}{G}: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Whenever you cast a spell, Daemonspawn deals 1 damage to each cursed opponent.
Daggersworn Elite enters tapped. Whenever Daggersworn Elite and at least two other creatures attack, you may pay {1}{B}. If you do, destroy target tapped creature.
“I never work alone. How else would someone like me show off their skill?”
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) When Dai Gui enters, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.” {X}{X}{G}{U}: Demigod — You gain X life and you draw X cards. X can't be 0. {X}{X}{G}{U}: God — Put up to X creature cards from your hand onto the battlefield.
--- Frontiers Anew {G} Sorcery — Adventure Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Other creatures you control get +1/+1 as long as you control four or more lands. {G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
First strike Noncreature spells cost {1} more to cast as long as their controller is horrific. (A player is horrific as long as they've sacrificed a permanent or discarded a card this turn.)
{1}: Danaj Sightseer gains lifelink until end of turn if {W} was spent to activate this ability. The same is true for flying and {U}, menace and {B}, first strike and {R}, and trample and {G}. At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells and/or activate abilities this turn, put three +1/+1 counters on Danaj Sightseer.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
{B}, Sacrifice another creature: Exile target card in an opponent's graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Activate only as a sorcery.
Vigilance Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
Whenever another creature in Daoshi Spiritdancer's pack dies, you may sacrifice Daoshi Spiritdancer. If you do, return that creature card to the battlefield under your control at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
At the beginning of combat on your turn, you may exile an instant or sorcery card from your graveyard. If you do, another target Pirate or Rogue gains flying until end of turn.
The Windraiders clashed with Esmerie's Skysworn above Yroncaster.
Bloodprice {4}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.