2187 cards found
Domineering Champion

Domineering Champion {3}{R}{R}

Creature - Giant Warrior
Reach
Whenever a creature dealt damage by Domineering Champion this turn dies, create a 1/1 white Human creature token.
Giants were more than willing to take on naive challengers.
5/4
  • End of Wollensie
Doomed Alchemist

Doomed Alchemist {2}{R}{G}

Creature - Human Wizard
Haste
When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
His greatest gift would turn out to be his greatest curse.
4/1
  • Alkabah
Doomsday Horde

Doomsday Horde {1}{B}{B}{B}

Creature - Zombie
Doomsday Horde enters tapped unless it was foreshadowed.
When Doomsday Horde dies, search your library for a card, put it into your hand, then shuffle.
Foreshadow {3}{B}{B}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/4
  • Innistrad In Memoriam
Draconic Cinderlance

Draconic Cinderlance {1}{R}

Creature - Human Warrior
Menace
Whenever a creature you control with power 4 or greater attacks, it gains menace until end of turn.
To inherit a dragon's power is an achievement worthy of high esteem. To wield it properly is one worthy of legend.
2/1
Dragonblood Slayer

Dragonblood Slayer {R}{R}

Creature - Reflection Rebel
Creature tokens you control get +1/+0.
3/1
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Drake Youngling

Drake Youngling {3}{U}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drake Youngling enters, draw a card.
3/2
  • A Tourney at Whiterun
Drakon Nightshade

Drakon Nightshade {B}

Creature - Zombie
Drakon Nightshade can't block.
When Drakon Nightshade dies, scry 1.
2/1
  • Spark of Revolution
Dramatic Artist

Dramatic Artist {3}{U}{R}

Creature - Human Bard
Harmony — Draw a card, then discard a card.
Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.)
5/3
  • Eralou
Dramatic Understudy

Dramatic Understudy {1}{R}

Creature - Construct Actor
Prowess
At the beginning of combat on your turn, if a permanent you controlled left the battlefield this turn, target creature can't block this turn.
“The script is just a vessel that carries my heart.”
2/1
  • The Stage Presents: The Neverending Act
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War
Dread Elk

Dread Elk {3}{B}

Creature - Zombie Elk
When Dread Elk dies, put a +1/+1 counter on target creature you control. If that creature is a Zombie, put two +1/+1 counters on it instead.
Foreshadow {5}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Kernon came to Innistrad with one goal in mind: slay the god known as Ghrin-Danu.
4/3
  • Innistrad In Memoriam
Dreadful Gorgon

Dreadful Gorgon {1}{B}

Creature - Gorgon Horror
Deathtouch
Whenever Dreadful Gorgon attacks, target attacking creature with lesser power gains deathtouch until end of turn.
“They would observe decorum in silence, in stone or otherwise.”
—Tales from the Fallen Court, Act II
2/1
  • The Stage Presents: The Neverending Act
Dreadmoon Crusader

Dreadmoon Crusader {B}{R}

Creature - Human Warlock Knight
At the beginning of your end step, mill two cards and you lose 2 life.
Arise {3}{B}{R} ({3}{B}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
As Yaran's conquests spread, many turned to the profane for salvation—through life or undeath.
4/3
  • The Petals Wilt
Dreadstone Watcher

Dreadstone Watcher {4}

Artifact Creature - Gargoyle
Flying
When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
3/2
  • Seasons of War
Dreadtread Rover

Dreadtread Rover {4}

Artifact - Vehicle
Menace
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
“They see me rolling...”
—Lt. Saxon
6/4
  • Love Song
Dreameater

Dreameater {1}{B}

Creature - Human Shaman
Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life.
Every mind siphons into his own.
2/1
Dreamkeeper

Dreamkeeper {6}

Artifact Creature - Scarecrow
Protection from Spirits
At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
The spirits flee from the nightmare that lurks within.
4/3
  • High Noon
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
3/2
  • Monsters of Chikyu
Drink Thoughts Like Oil

Drink Thoughts Like Oil {U}{B}

Sorcery - Revelation
Each player mills five cards.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Drink Thoughts Like Oil can't be blocked.
4/1
  • Rail War
Driver of Herds

Driver of Herds {4}{R}

Creature - Centaur Warrior
Menace, haste
Other Centaurs you control get +1/+0.
While stubborn alone, a strong leader can turn the Qilan herds and hearts.
4/3
  • High Noon
Drogskol Possessor

Drogskol Possessor {1}{W}

Creature - Spirit Knight
First strike
{4}{W}, {T}: Target creature gets +2/+1 and gains first strike until end of turn. Activate only as a sorcery.
Some oaths are so sacred that not even death can release those sworn to them.
2/1
  • Innistrad In Memoriam