14066 cards found
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
  • Feanav: The Apothecary's Progress
Ankryss' Staff

Ankryss' Staff {3}

Artifact
{T}: Add {G}.
{G}, {T}: Target creature gains trample until end of turn.
Made out of a branch of the Alluring Ancient, Ankryss uses it to connect with every living being in the plane.
  • K15 Core Set
Ankryss, Biologist Adept

Ankryss, Biologist Adept {2}{G}{G}

Legendary Creature - Insect Druid
Whenever another nontoken creature you control enters, create a 1/1 green Saproling creature token.
{1}{G}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
3/2
Anku the Primordial

Anku the Primordial {3}{B}{R}{G}

Legendary Creature - Elemental God
Indestructible
Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land.
5/7
  • Scriptures of Urshad
Ankulim Spawning

Ankulim Spawning {1}{R}

Sorcery
Create two 1/1 red Elemental creature tokens.
The ankuliths and their ankulim progeny served as stark reminder to the inhabitants of Urshad that Anku's power was absolute. Now, however, the worldly gods have begun to test its limits.
  • Scriptures of Urshad
Ankulith Shard

Ankulith Shard {2}

Artifact
When Ankulith Shard enters, draw a card.
{1}, {T}: Add one mana of any color.
Ankulithic Armaments

Ankulithic Armaments {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control.
  • Scriptures of Urshad
Annihilate Aggressor

Annihilate Aggressor {2}{W}

Instant
Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Those who do not comply with the newest regulations will find themselves terminated.
Annihilate the Enemy

Annihilate the Enemy {1}{W}{W}

Instant
Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power.
  • Spark of Revolution
Annihilation

Annihilation {X}{R}

Instant
Annihilation deals X damage to any target.
There is a limit to thinking about even a small piece of something monumental. The shadow of the whole rears up behind you, and you become lost in part from the panic of realizing the size of that imagined leviathan.
  • Beyond Our Ken
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
Lifelink
When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
2/2
Anointed General

Anointed General {2}{R}

Creature - Human Warrior
When Anointed General enters, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control.
“A great warrior knows how to both lead honorably and follow nobly.”
4/1
  • Goliaths of Nangjiao
Anomalion

Anomalion {G}{W}

Creature - Cat
Anomalion enters with a +1/+1 counter on it.
{1}{G}{W}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
2/2
Anonymize

Anonymize {W/U}{W/U}

Instant
Until end of turn, target creature loses all abilities and becomes a colorless Human with base power and toughness 1/1 and no name.
Before considering how to become the man he wished to be, Barton learned first how to become anyone else.
  • Feanav: The Apothecary's Progress
Another Day in Paradise

Another Day in Paradise {2}{W}

Sorcery
Search your library for up to ten land cards, reveal them, and shuffle them into a new face-down library.
“On the three seas, each day can be a mission, or an adventure, or a vacation! A pirate's life is what you make it. Make it the best you can.”
—First mate Harriet of the Pioneer
  • Dark Seas of Shiryen
Anran's Radical

Anran's Radical {R}{G}

Artifact Creature - Human Berserker
When Anran's Radical enters, you may discard a card. If you do, search your library for a card with mana value 5 or greater or with {X} in its mana cost, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
“We are meant for more than flesh.”
2/1
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
7/7
  • Beyond the Blackwall
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Antali Archdruid

Antali Archdruid {R}{G}{W}

Creature - Cat Druid
You may play an additional land on each of your turns.
Whenever Antali Archdruid attacks, if two or more lands you control entered this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
3/3
  • MSEM Secret Lair Drops
  • Alara
Ante Up!

Ante Up! {1}{B}{R}

Instant
Flip a coin until you lose a flip or choose to stop flipping. Exile the top X cards of each player's library, where X is 1 plus the number of flips you won. You may play those cards until the end of your next turn, and you may spend mana as though it were mana of any color to cast those spells.
  • Sparks of a Multiverse
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Antigravity Agent

Antigravity Agent {4}{W}

Creature - Human Warrior
Flying, vigilance
Augmented — When Antigravity Agent enters, if you've spent {W}{U}{R}{B}{G} to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control.
Mankind, like starships, was meant to fly.
4/3
  • Animus Vox
Antimagic

Antimagic {1}{U}

Instant
Counter target spell if it shares a color with mana spent to cast Antimagic.
“Stabbed ‘em fifteen times with my RX-8 combat knife and they stopped doing magic.”
— Kylthess, Godslayer