529 cards found
Two-Faced Marauder

Two-Faced Marauder {1}{W}{B}

Creature - Human Skeleton Pirate
Creatures you control dying cause abilities of that creature to trigger as though that creature entered the battlefield.
{2}{W}{B}, Sacrifice another creature: Destroy target nonland permanent.
3/3
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Uncharted Leviathan

Uncharted Leviathan {4}{U}{U}

Creature - Leviathan
Hexproof
When Uncharted Leviathan enters the battlefield, target creature can't be blocked this turn.
“Here be dragons.”
4/6
  • Feanav: The Apothecary's Progress
Undercutter

Undercutter {1}{U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
“Reading the Current isn't something that can be taught, or even learned. It's something I just know.”
2/1
  • Elmare: Into the Abyss
Undine Coven

Undine Coven {4}{R}

Creature - Merfolk
Undine Coven gets +1/+1 for each other Merfolk you control.
Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
3/3
  • Novea
Unruly Cannoneer

Unruly Cannoneer {1}{R}

Creature - Human Pirate
Trample
Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn.
“Lovely ship! Be a shame if someone blew a hole clean through her.”
3/1
  • Dark Seas of Shiryen
Valencia of the Concordant

Valencia of the Concordant {1}{G}{W}

Legendary Creature - Human Pirate
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
First strike
Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
2/2
Veiled Charmer

Veiled Charmer {2}{R}{R}

Creature - Merfolk
Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
4/3
  • Novea
Veiled Merfolk

Veiled Merfolk {U}

Creature - Merfolk
Veiled Merfolk can't be blocked by creatures with greater power.
When Veiled Merfolk enters the battlefield, mill a card.
Calm waves and a beguiling face both belie merciless depths.
1/2
  • Feanav: The Apothecary's Progress
Veilshaper

Veilshaper {2}{U}

Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell or activate an ability.
{2}{U}: Move a counter from target creature onto another target creature.
1/3
  • Feanav: The Apothecary's Progress
Venerable Loremaster

Venerable Loremaster {3}{U}

Creature - Turtle Monk
Defender
Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
“Impatient as always, Barx. I see another recital of the Endless Tale of Jutou is in order.”
5/5
  • Panxiou
Verdant Dominion

Verdant Dominion

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Verdant Dominion enters the battlefield tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.”
—Irbek, crocodile hunter
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters the battlefield, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Wakeborne Kraken

Wakeborne Kraken {3}{U}{U}

Creature - Kraken
Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent enters the battlefield under your control, you may return target creature an opponent controls to its owner's hand.
Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card.
5/4
Waketide Serpent

Waketide Serpent {5}{U}{U}

Creature - Serpent
Whenever Waketide Serpent attacks, you may pay {2}{U}. If you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
  • Zero
Wanderspore Terrapin

Wanderspore Terrapin {2}{B}

Creature - Fungus Turtle
The cobbleshells are one of the few creatures you'll see out and about in the Ontarachie, as their shells are just strong enough to fend themselves from gators.
2/3
  • Eralou
Ward-Lost Hermit

Ward-Lost Hermit {2}{U}

Creature - Dwarf Crab
When Ward-Lost Hermit enters the battlefield, mill three cards.
{2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
1/4
  • Over the Horizon
Watchful Navigator

Watchful Navigator {2}{W}

Creature - Human Pirate Scout
Vigilance
Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn.
“Focus. The rocks ahead are perilous, but the storm behind is fatal.”
3/2
  • Dark Seas of Shiryen
Wave Racer

Wave Racer {U}{U}

Creature - Merfolk Wizard
Each other creature you control that's a Merfolk or an Elemental gets +1/+1.
Whenever you cast an instant, sorcery, or Merfolk spell, you may pay {1}. If you do, create a 1/0 blue Elemental creature token.
“There's plenty of fish in the sea!”
2/1
  • New Horizons
Wave Spinner

Wave Spinner {2}{U}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{3}{U}: Target creature gains slipstream until end of turn.
3/3
  • Elmare: Into the Abyss
Wavering Sorcerer
Shining Elementalist

Wavering Sorcerer {1}{U/R}{U/R}

Creature - Merfolk Wizard
Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
1/4
Card has other part: Shining Elementalist
  • Feanav: The Apothecary's Progress
Whiskered Buccaneer

Whiskered Buccaneer {3}{B}{B}

Creature - Mouse Pirate
Whenever two or more creatures you control deal combat damage to a player, you lose 1 life and draw a card.
4/3
  • Adventurers of Onora
Wizened Tortle

Wizened Tortle {U}

Creature - Turtle Scout Wizard
Whenever you cast a spell, you may pay {1}. If you do, Wizened Tortle explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
0/3
  • Karina's Explorations
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress