Flying Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature. Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
Flying Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Angel of the Flock's power and toughness are each equal to the number of creatures you control.
Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters the battlefield, destroy target creature with flying.
Angelfire deals X damage to up to one target. If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Angeltouched Komodo attacks, scry 1. Morph {1}{R}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
Flash Rhapsody {5}{U}{U}(Pay {5}{U}{U} to cast this as a 4/4, or once it is in play to make it become a 4/4.) Animus Channeler's rhapsody cost can be paid any time you could cast an instant.
Hexproof You have hexproof. If a source would deal damage to you, prevent 1 of that damage. {1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.