Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
[+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit. [–1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order. [–6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.”
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Equipped creature is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip {5}
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its mana value. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed.
Trample, haste When Red Pelt Hart deals combat damage to a player, return it to its owner's hand. At the beginning of your end step, sacrifice Red Pelt Hart.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment you control.
As tensions rose between the Daelish and Cauldish knights, King Visserine retired to the woods to reflect upon the long forgotten slights that led to centuries of war and wondered whether his peace could ever hope to last.
At the beginning of your upkeep, return target enchantment card from your graveyard to your hand. Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle.
Enchant creature Enchanted creature and other Soldier creatures you control get +1/+1. Whenever enchanted creature attacks, you may tap or untap target creature you don't control.
Bleed {2}{R}{R}(You may cast this spell for its bleed cost if an opponent has lost life this turn.) When Restless Hedonist enters, discard your hand, then draw three cards.