1306 cards found
Gravelocked Seeker

Gravelocked Seeker {3}{W}{W}

Creature - Harpy Shaman
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
2/4
  • Novea
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Graygulch Howler

Graygulch Howler {2}{W}

Creature - Dog Spirit
When Graygulch Howler dies, you gain 1 life for each Spirit you control.
All too often ghosts turn to crime because they can. A select few turn to law because they must.
3/2
  • High Noon
Graygulch Lurker

Graygulch Lurker {2}{B}

Creature - Spirit
When Graygulch Lurker dies, target opponent loses 2 life.
The massacre of Graygulch left behind a town for ghosts everywhere to convene, safe from the aether of judges and outlaws alike.
3/2
  • High Noon
Graygulch Outcast

Graygulch Outcast {4}{B}{B}

Creature - Spirit
Menace
When Graygulch Outcast dies, each opponent loses 3 life.
A bounty is not always worth the cost.
4/3
  • High Noon
Graygulch Revenant

Graygulch Revenant {B}

Creature - Spirit
Haste
Whenever a player loses life, that player gains control of Graygulch Revenant.
“Your very dead turn against you, refugees. What do you have if not your ancestors?”
—Chief Striking Dawn
3/2
  • High Noon
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters the battlefield, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Grieved Outburst

Grieved Outburst {2}{R}

Instant
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn.
Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
  • Villains: The Musical
Grip of the Deadwood

Grip of the Deadwood {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
When Grip of the Deadwood is put into a graveyard from the battlefield, return it to its owner's hand.
  • Novea
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters the battlefield tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Growing Pains

Growing Pains {2}{W}

Instant
Destroy target tapped creature.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
“The land moves so slowly against its aggressors. I give it a helping hand.”
—Rei, the supplanter
  • Villains: The Musical
Guerrilla Strike

Guerrilla Strike {4}{G}{G}

Instant
You may put a green creature card from your hand onto the battlefield. If you do, it fights target creature you don't control.
Expecting a fair fight is expecting to lose.
  • Ophorio
Gulchdrinker Serpent

Gulchdrinker Serpent {4}{U}{U}

Creature - Serpent
When Gulchdrinker Serpent enters the battlefield, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“There are no serpents in the Bearidge Lake. Anyone found guilty of saying otherwise will be jailed six months if they were not eaten.”
— The Judges' Law
5/5
  • High Noon
Gun Fight

Gun Fight {1}{G}

Instant
Untap target creature you control. It fights target creature you don't control.
“My advice? Don't get in gun fights. If you've gotta shoot someone do it when they won't shoot you back.”
—Calamity Rose
  • High Noon
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Hair-Trigger Marshall

Hair-Trigger Marshall {1}{R}

Creature - Human Soldier
Haste
{2}{W}, {T}: Hair-Trigger Marshall deals 2 damage to target blocking creature.
“You go ahead, I'll hang back here and pick em off.”
1/1
  • High Noon
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
  • Ophorio
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Haploc Assembly

Haploc Assembly {4}{B}{B}

Sorcery
Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Worst housewarming ever.
  • Ophorio
Haploc Blooddrinker

Haploc Blooddrinker {1}{B}{B}

Creature - Lizard Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
3/2
  • Ophorio
Haploc Striker

Haploc Striker {R}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Striker attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard if its mana value is less than or equal to Haploc Striker's power. Exile that card instead of putting it into your graveyard as it resolves.
2/1
  • Ophorio
Hard Knocks

Hard Knocks {B}

Enchantment
Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
“Don't think you're special cause you've come from nothing. Prove you're worth everything.”
—Roxite, of Nightrail
Hardened Soul

Hardened Soul {3}{W}

Creature - Spirit Soldier
Lifelink
{2}{B}: Target Spirit gets +1/+0 and gains lifelink until end of turn.
“There's one upside to death, never need another light.”
3/2
  • High Noon
Harms Dealer

Harms Dealer {1}{R}

Creature - Human Soldier
First strike
Whenever you discard a card, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Everyone on the streets knows they're up to something, but I only know one person gutsy enough to find out what.”
2/1
  • Villains: The Musical
Harsh Wastes

Harsh Wastes {1}{W}

Instant
Harsh Wastes deals 3 damage to target attacking or blocking creature.
As the moonless night takes Daisite, light disappears. Those still wandering are left to the mercy of the frontier.
  • High Noon