Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Unstoppable Weed gets +1/+1 for each +1/+1 counter on other creatures you control.
Choose one, then choose another for each card named Unsuspecting in your graveyard. • You may return a permanent you control to its owner's hand. • You may put an artifact, creature, or land card with mana value 2 or less from your hand onto the battlefield. • Untap up to three target permanents. • You gain 4 life.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, create a 1/1 red Soldier creature token with haste.
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
{T}: Add {C}. {T}, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand.
When Unwavering Sentinel enters, for each creature you control, create a white Aura enchantment token named Shield with “Enchant creature” and “If enchanted creature would be destroyed, instead remove all damage from it and sacrifice this Aura” attached to that creature.
Unzari Ruins enters tapped. {T}: Add {C}. Tap five untapped creatures you control: Unzari Ruins becomes a 10/10 Construct artifact creature with trample until end of turn. It's still a land.
If you would create a token, you may instead create a tapped 2/2 green Faerie Bard creature token. Whenever one or more creature tokens you control deal combat damage to a player, that player sacrifices an artifact or enchantment.
Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Urudi Warlord assaults, it gains first strike until end of turn.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
Whenever you cast a spell that targets, put a loyalty counter on Valeri Kripac and create a 1/1 white Soldier creature token. [+1]: Add {R}. If you spend this mana on a spell that targets, that spell can't be countered. [–2]: Exile target instant or sorcery card from your graveyard. You may play it until the end of your next turn. If you do, exile that spell instead of putting it anywhere else.
Choose one— • Prevent all damage that would be dealt by creatures without flying this turn. • Prevent all damage that would be dealt by creatures with flying this turn.
When Valley's Majesty enters, draw a card, then choose a card name. Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.