14928 cards found
Ryleth's Commando

Ryleth's Commando {1}{G}

Creature - Elf Warrior
Haste
Whenever an embattled creature you control deals combat damage to a player, you may pay {2}{G}. If you do, create a token that's a copy of that creature, except the token isn't legendary if the creature is legendary. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Seasons of War
Ryleth, Vengeful Shadow

Ryleth, Vengeful Shadow {2}{B}{B}

Legendary Creature - Elf Assassin
When Ryleth, Vengeful Shadow enters, create two 1/1 green Elf creature tokens.
Whenever you attack, you may pay {1}{B/G}. When you do, return target creature card with mana value less than or equal to the number of attacking creature tokens you control from your graveyard to the battlefield tapped and attacking.
2/2
  • Seasons of War
S-19 Long Jacket

S-19 Long Jacket {4}{W}

Artifact Creature - Construct
S-19 Long Jacket has first strike as long as it's attacking.
S-19 Long Jacket has lifelink as long as it's blocking.
4/2
  • Love Song
Sacellum Visionary

Sacellum Visionary {2}{G}{W}

Creature - Elf Shaman
Lifelink
When Sacellum Visionary enters, draw a card.
With each passing cycle, the elvish seers of Naya witness more visions than they can possibly decipher in a lifetime.
3/2
  • Alara
Sacrificial Bull

Sacrificial Bull {1}{G}

Creature - Ox
{G}: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull.
{G}, Sacrifice Sacrificial Bull: You gain life equal to its power.
2/2
Saddlesaur Guide

Saddlesaur Guide {3}{G}

Creature - Human Aurashaper Scout
Trample
When Saddlesaur Guide enters, create a green Aura enchantment token named Hefty Load attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2 and has trample.”
1/2
  • Worlds Away
Safehouse Caretaker

Safehouse Caretaker {W}

Creature - Human Cleric
{T}: You gain 1 life.
{1}{W}, {T}: Tap or untap another target creature.
“There's a hot meal and bed waiting for you and a length of steel for any creature foolish enough to disturb us.”
1/2
  • Toll Midnight
Safety Expert

Safety Expert {1}{W}

Creature - Turtle Cleric
When Safety Expert enters, if you have more life than your starting life total, put a +1/+1 counter on target creature.
2/2
Card has other part: Good as New
  • Adventurers of Onora
Saffrisa's Darkcaster

Saffrisa's Darkcaster {3}{B}{B}

Creature - Zombie Wizard
When Saffrisa's Darkcaster enters, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
3/2
  • Over the Horizon
Sage of Circular Motion

Sage of Circular Motion {2}{G}

Creature - Ox Monk
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”
4/2
  • Panxiou
Sage of Folded Possibilities

Sage of Folded Possibilities {G}{U}

Creature - Human Elemental Druid
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to one target land you control. It becomes a 4/4 Elemental creature that's all colors and gains haste and vigilance until end of turn. It's still a land.
{T}: Untap target land. It gains all basic land types until end of turn.
“As you learn, you get smaller while the world gets big.”
2/2
  • Animus Vox
Sage of Wilds

Sage of Wilds {1}{G}{U}

Creature - Elk
Whenever you draw a card, put a +1/+1 counter on Sage of Wilds.
Augmented — {T}: Scry 1, then draw a card. Activate only if you've spent {W}{U}{B}{R}{G} to cast spells this turn.
2/2
  • Love Song
Sage of the Jade Baton

Sage of the Jade Baton {U}

Creature - Human Bard
Sage of the Jade Baton can't be blocked by creatures with toughness 2 or greater.
Inspired — Whenever Sage of the Jade Baton becomes untapped, draw a card, then discard a card.
1/2
  • Nangjiao In Bloom
Saki of the Sea and Sky

Saki of the Sea and Sky {U}{R}{W}

Legendary Creature - Human Wizard
Flying
Saki of the Sea and Sky gets +1/+1 for each card inscribed onto it and each permanent attached to it.
3/2
  • Path of Shadows
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq
Salty Dog

Salty Dog {2}{R}

Creature - Hound Pirate
Flash
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Card has other part: Scurvy Tactics
  • Adventurers of Onora
Salvage Wyvern

Salvage Wyvern {3}{U}

Creature - Drake
Flying
Whenever you cast an artifact or enchantment spell, tap target artifact or creature an opponent controls. It doesn't untap during its controller's next untap step.
3/2
  • Dark Seas of Shiryen
Sammel Wyldjack

Sammel Wyldjack {3}{B}{R}

Legendary Creature - Human Rogue
Sammel Wyldjack enters with a fuse counter on him.
At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature.
2/2
  • Rail War
Sandbluff Barflies

Sandbluff Barflies {2}{W}

Creature - Human Soldier
When Sandbluff Barflies enters, you gain 2 life.
“Yes, go on and drink your cares away while the rest of us are out here, making sure you've got a bit of sky to call safe.”
—Calamity Rose
3/2
  • High Noon
Sandbluff Confiscator

Sandbluff Confiscator {2}{W}

Creature - Human Soldier
When Sandbluff Confiscator enters, you may tap or untap target artifact or creature.
“Stand down and prepare to be searched!”
2/2
  • High Noon
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters, target permanent gains indestructible until end of turn.
2/2
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies