15282 cards found
Shuilong Technique

Shuilong Technique {U}

Sorcery
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
  • Nangjiao In Bloom
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Shuye, Forever Watching

Shuye, Forever Watching {3}{G}{G}

Legendary Creature - Treefolk
Vigilance
Shuye, Forever Watching's power and toughness are each equal to the number of noncreature permanents you don't control.
*/*
  • Surging Tide
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Siege of the Heavens

Siege of the Heavens {2}{U/B}{R}

Sorcery
Gain control of target nonland permanent an opponent controls. Its owner reveals cards from the top of their library until they reveal a card that shares a type with that permanent, then puts it onto the battlefield and shuffles.
“If defying the gods means becoming one myself, then the Heavens will echo my name.”
—Shi Hou, the Sun King
  • Panxiou
Siesa Tremund

Siesa Tremund {3}{B}{B}

Legendary Creature - Gorgon Archer
Deathtouch
When Siesa Tremund enters, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
2/4
Sights Beyond

Sights Beyond {U}

Enchantment
When Sights Beyond enters, scry 3.
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, draw a card.
Sigil of Echoes

Sigil of Echoes {1}{G}

Sorcery
Whenever target creature deals combat damage to a player this turn, create a token that's a copy of it.
Creatures of light and memory, reflections can grow or be reborn with an excess of either.
  • Oirohpo
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Sigil of the Many

Sigil of the Many {W}

Enchantment
Creature tokens you control get +1/+0.
“Bant's golden glory is not won through the spangled maces of knights or scepters of kings. It is forged by blacksmiths, borne on peasants' shoulders, given light by the grace of those we call graceless.”
—attributed to Archasura Asha
  • MSEM Masters Cube 2025
  • Alara
Sigiled Bulwark

Sigiled Bulwark {1}{G}{U}

Creature - Human Knight
When Sigiled Bulwark enters, search your library for a creature card and a noncreature card and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library, then put the rest into your hand.
2/2
  • MSEM Masters 2021
Sigilwing Familiar

Sigilwing Familiar {1}{U}

Creature - Otter Bird
Flash
Flying
Menagerie — Whenever Sigilwing Familiar deals combat damage to a player, if there are five or more creature types among creatures you control, draw a card.
1/2
  • Adventurers of Onora
Signal Boost

Signal Boost {R}{G}

Enchantment
If a source you control would produce two or more mana, you may have it produce an additional {C}.
{4}: Exile the top card of your library. You may play it until the end of your next turn.
  • Beyond the Blackwall
Signal Corruption

Signal Corruption {4}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of your end step, if you've gained 3 or more life this turn, choose one. If you've gained 7 or more life this turn choose any number instead.
• Enchanted player sacrifices a creature.
• Enchanted player discards two cards.
• Enchanted player loses 4 life.
  • Beyond the Blackwall
Silent Hypnotist

Silent Hypnotist {W}{U}

Creature - Tapir Wizard
As Silent Hypnotist enters, choose a noncreature card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
2/2
Siltbottom Tax Collectors

Siltbottom Tax Collectors {2}{B}{R}

Creature - Hound Crocodile Pirate
Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn.
Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn.
3/3
  • Adventurers of Onora
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Silver-Dawn Radiant

Silver-Dawn Radiant {1}{R}

Creature - Human Warrior
Menace
Whenever Silver-Dawn Radiant becomes the target of a spell or ability you don't control, it deals damage equal to its power to that spell or ability's controller.
3/1
  • Beyond Our Ken
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War
Silvercrest Vanguard

Silvercrest Vanguard {U}{U}

Creature - Human Wizard Knight
When Silvercrest Vanguard enters, scry 1, then draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard.
“Knowledge is my power.”
0/1
  • Seasons of War
Simul's Grove

Simul's Grove {2}{G}

Enchantment
Whenever you create one or more non-Mutant creature tokens, choose one —
• Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens.
• Draw a card.
On every plane she visits, she designs a place to rest, recuperate, and simply enjoy true nature.
  • MSEM Masters: Jumpstart
Sinewed Wings

Sinewed Wings {2}{U}

Creature - Horror
Flying
Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control.
2/1
Sinful Tempter

Sinful Tempter {3}{B}{R}

Creature - Demon
Whenever you attack, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. Repeat this process once.
Fleeting {B}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Singer of Calamities

Singer of Calamities {2}{R}

Creature - Human Shaman
Haste
At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
2/2
  • Lovi Awoken