15897 cards found
Demented Host

Demented Host {1}{G}

Creature - Human Insect Horror
Trample
At the beginning of your upkeep, sacrifice another creature. If you do, put X +1/+1 counters on Demented Host, where X is that creature's power.
“This is vile... Who recorded all of these?”
—John Furo, watching “Bug Problem”
2/2
  • Video Horror System
Detritus Scourge

Detritus Scourge {3}{G}

Creature - Plant Elemental
When Detritus Scourge enters, you mill eight cards. Put a +1/+1 counter on Detritus Scourge for each creature card milled this way.
“It came from under the leaves, a tangle of roots and old bones, smelling of death. We turned and ran before we too joined the rotting floor of the Zadyk.”
2/2
  • The Unraveling
Devouring Spellroot

Devouring Spellroot {G}

Creature - Plant Mutant
Defender
Whenever another player casts an instant or sorcery spell, Devouring Spellroot gets +2/+2 until end of turn.
Duela magic affects the surface as much as the underground.
2/2
  • Oirohpo
Diasune Irregular

Diasune Irregular {1}{G}

Creature - Elf Warrior
When Diasune Irregular enters, if you control another Warrior, draw a card.
With Rei's wild growth destroying their barracks, Diasune was forced to send in a less sophisticated fighting force.
2/2
  • Villains: The Musical
Drowned Weaver

Drowned Weaver {1}{G}{G}

Creature - Nymph
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash.
Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
2/2
  • Novea
Duskwood Revolutionary

Duskwood Revolutionary {G}{G}

Creature - Elf Warrior
Each other nontoken Elf and/or Warrior you control enters with an additional +1/+1 counter on it.
{G}{G}, {T}, Remove two +1/+1 counters from among creatures you control: Create two 1/1 green Elf Warrior creature tokens.
2/2
  • New Horizons
Eager Voyager

Eager Voyager {1}{G}

Creature - Human Pirate Scout
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
2/2
  • Dark Seas of Shiryen
Elvish Godtracker

Elvish Godtracker {1}{G}

Creature - Elf Shaman
{4}{G}, Sacrifice Elvish Godtracker: Create a 5/5 green Beast creature token.
Small to those who have bonded with titans is the fear of death.
2/2
  • Alara
Elvish Skyranger

Elvish Skyranger {3}{G}

Creature - Elf Scout Ranger
When Elvish Skyranger enters, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle.
To join Project Reclamation, you need only walk many miles in their shoes.
2/2
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Kaleidoscope
Expedition Leader

Expedition Leader {2}{G}

Creature - Elf Scout
Other Elves you control get +1/+1.
Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
2/2
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
  • End of Wollensie
Farmland Settlers

Farmland Settlers {2}{G}

Creature - Human Scout
At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card.
“Foraging isn't good enough. Someone's gotta figure out how to work this land. Might as well be us.”
2/2
  • Lovi Awoken
Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
  • Beyond Our Ken
Fencas the Fallen

Fencas the Fallen {1}{G}

Legendary Creature - Zombie Elf Druid
Reach
{G}, Sacrifice Fencas: Search your library for a land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, return this card from your graveyard to the battlefield.
2/2
  • The Petals Wilt
Feralborn Druid

Feralborn Druid {4}{G}{G}

Creature - Elf Druid
When Feralborn Druid enters, create two 2/2 green Wolf creature tokens.
Feralborn Druid gets +1/+1 for each Wolf you control.
2/2
  • Aftermath
Flesheater Vine

Flesheater Vine {2}{G}

Creature - Plant
Deathtouch
When Flesheater Vine enters, you may have it consume. If you do, put a +1/+1 counter on it and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Fogspewer

Fogspewer {1}{G}

Creature - Elemental
Noncreature spells you cast cost {1} more to cast.
Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
2/2
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath
Friend of the Woods

Friend of the Woods {1}{G}

Creature - Human Druid Scout
Friend of the Woods has hexproof as long as it has a +1/+1 counter on it.
{1}{G}, {T}: Put a +1/+1 counter on Friend of the Woods.
“Show reverence for the old world when it comes, and it will embrace you.”
—Vakavanha, Who Sees Anew
2/2
  • Lovi Awoken
Frontier Scouts

Frontier Scouts {2}{G}

Creature - Human Scout
When Frontier Scouts enters, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Daisite doesn't offer many resources, so people are the most important of all.
2/2
  • High Noon
Gavony Cavaliers

Gavony Cavaliers {1}{G}

Creature - Human Knight
Trample
Whenever Gavony Cavaliers enters or attacks, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Creatures you control that are enchanted or equipped have trample.
2/2
  • Innistrad In Memoriam
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Golna's Heart
Blessing of Golna

Golna's Heart

Artifact Creature - Construct Monument
(Color indicator: Golna's Heart is green)
Trample
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart.
“Seeds gained through hatred will always bear bitter fruit. Seeds gained through peace will sustain the future forever.”
—Golna, the First Shah
2/2
Card has other part: Blessing of Golna
  • Alkabah