14930 cards found
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero
Automated Blademaster

Automated Blademaster {4}

Artifact Creature - Construct
When Automated Blademaster enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {1} and attach it to Automated Blademaster.
2/2
  • Zero
Bearer of Old Growth

Bearer of Old Growth {4}

Artifact Creature - Golem
When Bearer of Old Growth enters, choose one —
• Untap up to two target artifacts.
• Draw a card.
2/2
Cavalier Deluxe Roadster

Cavalier Deluxe Roadster {2}

Artifact - Vehicle
Improve {1} ({1}: Put a +1/+1 counter on this artifact. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more creatures crew Cavalier Deluxe Roadster, you may phase out up to one of those creatures.
Crew 1. Activate only once during each of your turns.
2/2
  • Toll Midnight
Cheerful Generator
Combined Generator

Cheerful Generator {4}

Artifact Creature - Construct
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it.
“Something is... not quite right here.”
—Professor Maple
2/2
Card has other part: Combined Generator
  • Monsters of Chikyu
Crumbling Shrine

Crumbling Shrine

Land - Animus
Crumbling Shrine enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {G}.
{2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
2/2
  • Karina's Explorations
Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Oirohpo
Effigy of Creation

Effigy of Creation {3}

Artifact Creature - Golem
First strike
Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
  • Al Tabaq
Effigy of Destiny

Effigy of Destiny {3}

Artifact Creature - Golem
Menace
Effigy of Destiny gets +1/+1 as long as your fealty to Swamps is four or greater. (Each Swamp you control counts towards your fealty to Swamps.)
2/2
  • Al Tabaq
Foulweather Effigy

Foulweather Effigy {3}

Artifact Creature - Scarecrow
Spells with mana value 2 or less cost {1} more to cast.
Spells with mana value 4 or greater cost {1} less to cast.
A withered husk, carved to tend the cursed.
2/2
  • High Noon
Funerary Barge

Funerary Barge {1}

Artifact - Vehicle
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Scriptures of Urshad
Honey Wagon

Honey Wagon {2}

Artifact - Vehicle
{T}: Add {C}.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Harvest Festival
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
2/2
Laden Bruiser

Laden Bruiser {4}

Artifact Creature - Golem
Trample
{2/G}{2/G}, {T}: Put two +1/+1 counters on Laden Bruiser.
It assembles itself from its surroundings, appending boulder after boulder to its hulking physique.
2/2
  • Al Tabaq
Lesser Virtue

Lesser Virtue {3}

Creature - Angel
Flying
Eternal followers and servitors to the Gods, Virtues are not formed for mortal comprehension.
2/2
  • Mious
Living Library

Living Library {3}

Artifact Creature - Horror Construct
Haste
Whenever Living Library attacks, you may draw a card. If you do, discard a card.
It's something of a voracious reader.
2/2
  • Riddles of Revio
Living Script

Living Script {3}

Artifact Creature - Construct
Whenever you draw a card, Living Script gets +1/+1 until end of turn.
Turning the pages brings the end ever closer.
2/2
  • Villains: The Musical
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Luminal Lifethreader

Luminal Lifethreader {2}

Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}: Another target creature you control gains the creature type of your choice until end of turn.
{1}: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn.
2/2
Masterwork Archivist

Masterwork Archivist {4}

Artifact Creature - Construct
When Masterwork Archivist enters, search your library and/or command zone for a legendary card, reveal it, then put it into your hand or graveyard. If you searched your library this way, shuffle.
When Masterwork Archivist dies, you may draw a card.
2/2
  • MSEM Masters: Legends
Metalwork Machinist

Metalwork Machinist {4}

Artifact Creature - Human Artificer
Whenever another artifact you control enters, put a +1/+1 counter on Metalwork Machinist.
After an artificer spontaneously had the idea, many Demmuryans began replacing parts of their bodies with metal parts.
2/2
  • Tides of War
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Olson's Armada

Olson's Armada {2}

Artifact - Vehicle
Flying
Whenever Olson's Armada attacks, if only one creature crewed it, create a 1/1 white Bird creature token with flying. Otherwise, put a +1/+1 counter on Olson's Armada.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Adventurers of Onora
Orrery Technician

Orrery Technician {4}

Artifact Creature - Human
You may cast spells as though they had flash.
“Gravity keeps pulling me down.”
2/2
Possibility Grinder

Possibility Grinder {3}

Artifact Creature - Golem
Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn.
It obtains fuel from unused potential.
2/2
  • Khaliz-Dorahn