5630 cards found
Unified Ceremony

Unified Ceremony {2}{G}{G}

Enchantment
Whenever you cast an enchantment spell, reveal the top card of your library. If it's an enchantment card, you may put it onto the battlefield.
  • High Noon
United Fervor

United Fervor {1}{R}{R}

Sorcery
Exile the top five cards of your library. Until end of turn, you may play any number of cards exiled this way with mana value less than or equal to the number of colors among permanents you controlled as you cast United Fervor.
  • Novea
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
  • Quest for the Roseblade
Unity Spheres

Unity Spheres {4}

Artifact
When Unity Spheres enters, create two 1/1 colorless Construct artifact creature tokens.
Tap two untapped creatures you control: Add two mana of any one color.
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The Lionheart emerged from the storm into the greatest discovery the Sea Dogs would ever make.
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Unleash the Dragon

Unleash the Dragon {1}{R}

Sorcery
Unleash the Dragon deals 1 damage to any target for each spell cast this turn.
Another inglorious end for another “chosen” one.
Unlikely Growth

Unlikely Growth {1}{G}

Enchantment
As Unlikely Growth enters, choose grow or maintain.
Whenever a land you control enters,
• Grow — Put a +1/+1 counter on target creature you control.
• Maintain — Target creature you control gains trample and indestructible until end of turn.
  • Riddles of Revio
Unmarked Vials

Unmarked Vials {1}

Artifact
When Unmarked Vials enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
{1}, {T}: Add one mana of any color.
  • The Empty Throne of Feanav
Unnoticed in the Glade

Unnoticed in the Glade {1}{G}

Instant
Choose one —
• Creatures you control become colorless Forest lands until end of turn. (They have “{T}: Add {G}” and lose all other types and abilities.)
• Lands you control become 2/2 green creatures in addition to their other types and gain haste until end of turn.
  • The Unraveling
Unpredictable Bloodshed

Unpredictable Bloodshed {3}{R}

Instant
Target creature you control gains erratic until end of turn. You may have it fight another target creature. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Unproven Champion

Unproven Champion {1}{G}

Creature - Elf Warrior
Trample
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
2/3
  • Descent from the Highlands
Unravel Shattered Worlds

Unravel Shattered Worlds {2}

Sorcery - Revelation
Add X mana in any combination of colors, where X is the amount of mana spent to cast Unravel Shattered Worlds.
Coalesce {7} (You may cast this from your graveyard for {7}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
4/4
Unreflected Cultist

Unreflected Cultist {2}{G}{G}

Creature
Unreflected Cultist can't be blocked by Reflections.
Abandoned by the fates and by the shamans, she strove out to make a world solely her own.
4/3
  • Oirohpo
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Unrivaled Fireweaver

Unrivaled Fireweaver {3}{R}

Creature - Human Wizard
This spell costs {2} less to cast if your starting deck contained at least forty cards more than the minimum deck size.
When Unrivaled Fireweaver enters, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card.
2/2
Unruly Cannoneer

Unruly Cannoneer {1}{R}

Creature - Human Pirate
Trample
Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn.
“Lovely ship! Be a shame if someone blew a hole clean through her.”
3/1
  • Dark Seas of Shiryen
Unsettled Rivalry

Unsettled Rivalry {3}{R}{R}

Instant
Target attacking creature fights another target attacking creature.
With a violent cry, Chao was the first to charge—much to Tsai's chagrin.
  • Goliaths of Nangjiao
Unstable Borer

Unstable Borer {5}

Artifact Creature - Juggernaut
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unstable Borer attacks each combat if able.
“Safe? Eh, its perfectly fin', it only killed six people last week!”
—Reid, Dwarven Blaster
4/3
  • Zero
Unstable Footing

Unstable Footing

Land
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{T}: Add {C}.
When Unstable Footing is put into your graveyard from the battlefield, if it had no time counters on it, search your library for a basic land card, put it onto the battlefield, then shuffle.
Unstable Impersonator

Unstable Impersonator {2}{R}

Creature - Shapeshifter
You may have Unstable Impersonator enter as a copy of any creature on the battlefield chosen at random.
He can be whatever he wants to be. Unfortunately for him, he doesn't know what he wants.
0/0
  • Khaliz-Dorahn
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
  • Aftermath
Unstable Orb

Unstable Orb {2}

Artifact
When Unstable Orb enters, draw a card.
{3}, {T}, Sacrifice Unstable Orb: It deals 2 damage to target creature.
  • Tides of War
Unstable Vein

Unstable Vein {1}{G}

Enchantment
Whenever Unstable Vein enters or leaves the battlefield, choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Unstable Vein deals 2 damage to target creature with flying.
Slyten disintegrates, into the air you breath and also in the water.
  • Animus Vox
Unstoppable Slaughter

Unstoppable Slaughter {1}{R}{R}

Sorcery
Unstoppable Slaughter deals 1 damage to each creature and each player. Whenever a creature dealt damage by Unstoppable Slaughter this turn dies this turn, repeat that process.
A scouring to score, for all they unsettled.