Flash Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Manifest a creature card at random from your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“A death is ephemeral. Birth is eternal.” —A seraph of Gusma
First strike Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
Enchant creature When Mantle of the Returned enters, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types. Enchanted creature gets +1/+1 for each Zombie you control.
When Marauder's Broadsword enters, you may pay {1}. If you do, create a 1/1 white Soldier creature token and attach Marauder's Broadsword to it. Equipped creature gets +2/+0. Equip {2}
Target creature's controller judges it. Then if they honored it, you gain control of that creature until end of turn. Untap it. It gains haste until end of turn. (That creature's controller honors it by putting a +1/+1 counter on it or condemns it by sacrificing it to draw a card.)
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?” —Karina Oblay, field notes
Marinton Occultist can't block or be blocked. Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
When Marionette Phantom enters, choose one — • Draw a card. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
{T}: Add one mana of any color. {1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”