Trample Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.” —Xirix
Temporary Armory enters with four +1/+1 counters on it. Whenever Temporary Armory becomes equipped to a creature, move a +1/+1 counter from Temporary Armory to that creature. Equipped creature has first strike. Equip {2}
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters with X +1/+1 counters on it.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
{T}: Add one mana of any color. {X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
You may have Terracotta Legion enter as a copy of any creature with mana value 1 or less you control, except it's an artifact in addition to its other types.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature. Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control.
Vigilance When Territorial Camaar enters, you may sacrifice a land. If you do, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.