5360 cards found
Wachet Charm

Wachet Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Draw a card.
  • Pyramids of Atuum
Waifish Squire

Waifish Squire {W}

Creature - Human Soldier
Knight spells you cast cost {1} less to cast.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.”
—Sera of Coppercove
0/1
  • A Tourney at Whiterun
Wailing Chorus

Wailing Chorus {1}{B}

Creature - Zombie Bard
Tithe (When this creature enters, you may tap three other artifacts and/or creatures you control.)
When Wailing Chorus enters, each opponent discards a card. If its tithe was paid, each opponent discards two cards instead.
1/1
  • Eralou
Wailing Spirit

Wailing Spirit {1}{W}

Creature - Spirit Cleric
Flying
{2}{W}: Target Spirit creature gets +0/+1 until end of turn.
It mourns its eternal curse of roaming the Deadlands and suffers for those with its same fate.
2/1
  • Aftermath
Wake from the Mire

Wake from the Mire {2}{B}{B}

Instant
Manifest the bottom card of your library. That creature gains lifelink and deathtouch until end of turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“I thought only boggarts would be fools enough to live in swamps. But no, bad taste is universal.”
—Chiara the enchantress
  • Mious
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Walk the Ancestral Path

Walk the Ancestral Path {4}{W}

Sorcery
Exile target nonland permanent. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“My father lived here, once. It is in his honor that I tend to this garden.”
  • Nangjiao In Bloom
Walk the Seas

Walk the Seas {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't block or be blocked.
{U}: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
  • Ophorio
Walk the Traveled Path

Walk the Traveled Path {1}{G}

Sorcery
Search your library for a basic land card or a Forest card, reveal it, and put it into your hand, then shuffle.
Ferocious — Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater.
  • Goliaths of Nangjiao
Walking Platform

Walking Platform {1}

Artifact Creature - Construct
{2}, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
“If it's destroyed, it replaces itself with something better, they're going to have a hard time dealing with it.”
—Kellythross, Master Artificer
1/1
  • Tides of War
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Wall of Fog

Wall of Fog {U}

Creature - Wall Illusion
Defender (This creature can't attack.)
Mirage {0} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/3
  • Pyramids of Atuum
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Karoia is the gateway to the Heavens, and as such it is surrounded by walls that stand out for their might and beauty.
0/3
  • K15 Core Set
Wall of Ivy

Wall of Ivy {G}

Creature - Plant Wall
Defender
When Wall of Ivy enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
0/3
  • Feanav: The Apothecary's Progress
Wall of Notes

Wall of Notes {1}{U}

Artifact Creature - Wall
Defender
Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When Wall of Notes dies, draw a card.
0/3
  • End of Wollensie
Wall of Rime

Wall of Rime {2}{U}

Creature - Wall
Defender
When Wall of Rime enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
0/5
  • Feanav: The Apothecary's Progress
Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
  • Feanav: The Apothecary's Progress
Walls of Yroncaster

Walls of Yroncaster {2}

Artifact Creature - Wall
Defender, reach
As Bugrund and Esalia's united armies marched on Yroncaster, even the city walls shook beneath their fury.
0/4
  • Quest for the Roseblade
Wander Arpechia

Wander Arpechia {1}{G}

Sorcery
Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle.
The wilderness reserves of Arpechia are vast. One can travel for days, and see no sign of civilization beyond the overgrown cobble path beneath their feet.
  • Arcanum Academia
Wander Ashore

Wander Ashore {2}{U}

Instant
Return target creature to its owner's hand. That player can't cast spells with the same name as that creature during their next turn.
A sense of direction can be a difficult thing to keep in the Flood Realm, where the waters sprawl as far as the eye can see.
  • Goliaths of Nangjiao
Wanderer of the Wilds

Wanderer of the Wilds {2}{G}

Creature - Dryad
Ferocious — At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
“When I lost my tree, I almost lost myself along with it. But I'm still here. And I've seen so much since then.”
2/1
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Wandering Devout

Wandering Devout {1}{W}

Creature - Elf Cleric
Angel spells you cast cost {1} less to cast.
Everyone on Mious is expected to worship one of the five gods. Undecided but eager prospective acolytes are a common sight on its roads.
1/3
  • Mious
Wandering Dingo

Wandering Dingo {2}{G}

Creature - Dog
Flash
Whenever a permanent with an Adventure you control enters, put a +1/+1 counter on Wandering Dingo.
A desperate dingo is willing to go very far afield for a good meal.
2/2
  • Karina's Explorations
Wandering Dragonfly

Wandering Dragonfly {3}{U}

Creature - Insect
Flying
Whenever Wandering Dragonfly or another creature you control enters, you may draw a card. If you do, discard a card.
The big-eyed bug flies around wildly, the world a blur of color to enjoy for but a moment.
2/3
  • Monsters of Chikyu