5968 cards found
Taran Joy, Cruel Huntress

Taran Joy, Cruel Huntress {2}{B}{B}

Legendary Planeswalker - Joy
[+2]: Up to one target creature gets -1/-1 until your next turn. Tap it. You may remove all counters from it.
[–2]: Destroy target creature with no counters on it.
[–10]: Each opponent's life total becomes equal to the number of creatures they control.
Loyalty:
4
  • Arkadai
Taranika's Endeavor

Taranika's Endeavor {1}{W}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Exile target enchantment.
• Target player creates two tapped 1/1 white Soldier creature tokens.
• Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Tarmovore

Tarmovore {2}{G}{G}

Creature - Lhurgoyf
Tarmovore's power and toughness are each equal to twice the number of card types among cards in all graveyards.
It's not interested in arguing or debating, it's just interested in eating.
*/*
Tarraka-no-Oni

Tarraka-no-Oni {10}{G}{G}{G}

Legendary Creature - Demon Turtle
Indestructible
If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead.
20/20
Taste Brilliance

Taste Brilliance {3}{U}{R}

Sorcery
Discard your hand. Draw a card for each artifact you control, then add {U} for each artifact you control. Exile Taste Brilliance.
Every deviser lives for those moments when the mundane world fades away and leaves only the beauty of perfect creation.
  • Rail War
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
  • High Noon
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands
Tear Loose
Heartstrings

Tear Loose {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Heartstrings
Tear Through

Tear Through {R/G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
“So, you don't like to get hit, huh? Well, you're about to have a very bad day.”
Tearful Reunion

Tearful Reunion {5}{W}{W}

Sorcery
Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
A child lost to the fires, a mother lost to the world above, they find each other again and again just to be torn apart.
Tears of Samang

Tears of Samang {2}{R}{R}

Sorcery
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
“Why do the walls of Bundan cry? Why do you care? Spend your time more wisely, and plan for the next one.”
— Mainina, Samang pilgrim
Tears of Tizuma

Tears of Tizuma

Land
Tears of Tizuma enters tapped.
{T}: Add {U}.
Whenever Tears of Tizuma becomes tapped for mana, target player mills a card.
  • Worlds Away
Telenian Formshaping

Telenian Formshaping {1}{U}

Instant
You may cast Elemental spells as though they had flash this turn.
Whenever you cast an Elemental spell this turn, draw a card.
“The forces of nature will fight back against time itself. Why won't we?”
— Serila the Stormkeeper
  • Spark of Revolution
Telvim Explorer

Telvim Explorer {3}{G}

Creature - Elf Citizen
Whenever a land you control enters, create two 1/1 colorless Construct artifact creature tokens.
{4}{G}{G}: Put a +1/+1 counter on each artifact creature you control.
“Nature and technology aren't opposites, silly. My machines love the outdoors!”
3/3
  • Discoveries of Akieva
Telvim Sculptor

Telvim Sculptor {1}{G}

Creature - Human Artificer
{G}{G}, {T}: Create a token that's a copy of target creature you control that entered this turn, except it's an artifact in addition to its other types.
2/2
Temeration

Temeration {B}

Instant
Destroy target creature with mana value 2 or less. If it was a token, you gain 2 life.
“Don't bother contacting our friends at the Order; I doubt even they could do anything for them now.”
—Nathaniel O'Brien
  • Toll Midnight
Tempered Ankulim

Tempered Ankulim {2}

Artifact Creature - Elemental
When Tempered Ankulim enters, choose one —
• You gain 2 life.
• Each opponent loses 2 life.
2/2
Tempered Core

Tempered Core {1}{G}{G}

Enchantment
Enchantment creatures you control get +2/+2.
“Death is a terror instilled solely on those yet bound by their flesh. We know better than to allow its cruel conquest.”
—Yanaël, Bastion Elder
  • Beyond the Blackwall
Temple of Falling Leaves

Temple of Falling Leaves

Land
Temple of Falling Leaves enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color among cards in your graveyard.
  • Path of Shadows
Temporal Aria

Temporal Aria {6}{U}{U}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Take an extra turn after this one. Exile Temporal Aria.
“Time itself is just a toy for these monsters.”
—Lucien, the duelist
  • Monsters of Chikyu
Temporal Blink

Temporal Blink {1}{U}

Instant
End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
An instant outside, an eternity inside.
Temporal Insight

Temporal Insight {9}{U}{U}{U}

Sorcery
This spell costs {1} less to cast for each ten cards in your library.
Take an extra turn after this one.
Exile Temporal Insight.
True knowledge is found in the moments between.
  • Survive the Night
Temporal Loophole

Temporal Loophole {4}{U}{U}{U}

Instant
Counter target spell.
Take an extra turn after this one.
Even a second can be an eternity if you know how to make full use of it.
  • Khaliz-Dorahn
Temporal Resuscitation

Temporal Resuscitation {2}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
Temporal Waypoint

Temporal Waypoint {1}

Artifact
Players skip their untap steps during extra turns.
“Time travel is a tricky business. When you get back, no one remembers they hired you in the first place. And that is why you are paying me everything up front.”
—Xirix
  • Sparks of a Multiverse