14066 cards found
Goddess' Prosperity

Goddess' Prosperity {3}{W}

Sorcery
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
  • Karina's Explorations
Goddess' Sympathy

Goddess' Sympathy {1}{G}

Instant
You gain 3 life. Whenever one or more creatures enter this turn, repeat that process.
Solari closed the wounds of the small planeswalker as she passed through her domain. It would do no good if this interesting development died so soon.
  • Karina's Explorations
Goddess' Whimsy

Goddess' Whimsy {1}{R}

Sorcery
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”
  • Karina's Explorations
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
  • Arkadai
Godseeker Vanguard

Godseeker Vanguard {3}{G}

Creature - Human Cleric
When Godseeker Vanguard enters, create two 1/1 green Scout creature tokens.
“Ivenge is gone. Kaur remains. Come. Our new Father waits for our worship.”
2/1
  • Lovi Awoken
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4
Gold Farmer

Gold Farmer {1}{G}

Creature - Elf Druid
When Gold Farmer enters, create a Treasure token.
“The earth yields its treasures freely to those who but think to ask.”
0/3
  • Arkadai
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Gold Retriever

Gold Retriever {4}{R}{R}

Creature - Dragon Hound
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound.
Flying, haste
Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.”
—Flynn Skara
4/4
Golden Age

Golden Age {2}{U}{U}

Enchantment
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Golden Grizzly

Golden Grizzly {2}{G}

Creature - Bear
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
3/2
  • Surging Tide
Golden Gust

Golden Gust {1}{W/U}

Instant
Tap up to two target creatures.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Golden Helm

Golden Helm {2}

Artifact - Equipment
Whenever equipped creature attacks or blocks, add {W}{U}{B}{R}{G}.
Equip {1}
  • Villains: The Musical
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
You touch me once and it's really something
You find I'm even better than you imagined I would be
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Blessed by Karametra, the presence of alseids portend bountiful harvest.
1/3
Goldhill Enforcer

Goldhill Enforcer {1}{W}

Creature - Human Knight
{W}, {T}: Tap target creature.
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.”
—Mandates of Goldhill, vol XI
1/3
  • Zero
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Goliath Tamer

Goliath Tamer {2}{G}

Creature - Human Druid
Spells you cast with mana value 4 or greater cost {1} less to cast.
Only a small portion of Arpechia's staff are dedicated educators. Many are tasked only with making sure the vast nature preserves are safe for visitors without disrupting the natural cycles.
2/4
  • Arcanum Academia
Golna's Heart
Blessing of Golna

Golna's Heart

Artifact Creature - Construct Monument
(Color indicator: Golna's Heart is green)
Trample
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart.
“Seeds gained through hatred will always bear bitter fruit. Seeds gained through peace will sustain the future forever.”
—Golna, the First Shah
2/2
Card has other part: Blessing of Golna
  • Alkabah
Golna, the First Shah
The Path of Greatness

Golna, the First Shah {2}{G}

Legendary Creature - Human Noble
When Golna, the First Shah enters, create Shir, a legendary 3/3 white Cat creature token with trample.
Monument {5}{G}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
1/1
Card has other part: The Path of Greatness
  • Alkabah
Gone with the Wind

Gone with the Wind {4}{U}

Instant
Return target creature to its owner's hand. Another target creature gets -6/-0 until end of turn.
Though he was not taken by the storm, the now lone Gorran found himself too rattled to continue this fight.
  • Novea