Equipped creature has hexproof. {2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip {1}
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.) You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
[+1]: Create a tapped 3/3 black Crocodile creature token with menace. [–1]: You may cast a copy of Size Up. [–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Iridescent Familiar enters, if you control another creature with flying, draw a card.
Flying, lifelink Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
Flash Deathtouch, lifelink Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay {U/B}. If you do, you draw a card and you lose 1 life.
“Having power like this and not using it would be a crime. But not the good type of crime. The boring type.”
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Other creatures you control have first strike. Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
Iron Warden enters with two -1/-1 counters on it. When Iron Warden dies, you may put its -1/-1 counters on target creature. {R}: Iron Warden gets +1/+0 until end of turn.
Trample At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder. {1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“The knights of Trossingen killed my family and reduced my home to rubble. By the Ironpact's hand, they'll have even less left when we're done with them.”
Embellish {3}{R}{R}(If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.