5630 cards found
Trawl the Wreckage

Trawl the Wreckage {4}{G}

Sorcery
For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Shipwrecks hold secrets of the past, treasures of the present, and warnings for the future.
  • Dark Seas of Shiryen
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Treasure Hauler

Treasure Hauler {3}

Artifact - Vehicle
Whenever Treasure Hauler attacks, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Dark Seas of Shiryen
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Treasure Hoard

Treasure Hoard {1}{R}

Artifact
When Treasure Hoard enters, create a 2/2 blue Rogue creature token.
{2}{R}, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Related card: Zenith of Greed
  • Alkabah
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Treecrawler Elemental

Treecrawler Elemental {3}{G}{G}

Creature - Elemental
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
4/4
  • Spark of Revolution
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Treetop Defense

Treetop Defense {2}{G}

Instant
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.
  • Aftermath
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Tremor Titan

Tremor Titan {5}{R}{R}

Creature - Elemental Giant
Whenever Tremor Titan enters or attacks, each player sacrifices a permanent. Then you draw a card for each opponent who sacrificed a land this way.
“The natural order of the cosmos is under threat. The fate of Theros will need to be restrung.”
—Klothys, god of destiny
7/7
  • Theros Triumphant
Trenchcutter Beetle

Trenchcutter Beetle {4}{G}

Creature - Insect
Whenever a land you control enters, put a +1/+1 counter on target creature you control.
Azutah farmers use beetles to dig great irrigation trenches that span countless miles.
4/4
  • Scriptures of Urshad
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
  • Kahembo: Olde Dawn
Tribal Assaulter

Tribal Assaulter {1}{R}

Creature - Goblin Warrior
Goblincycling {1}{R}, Warriorcycling {1}{R} ({1}{R}, Discard this card: Search your library for a Goblin or Warrior card, reveal it, and put it into your hand. Then shuffle.)
The problem of messing with a little guy is when he calls someone bigger to defend him.
2/1
  • Khaliz-Dorahn
Tribal Guard

Tribal Guard {3}{G}

Creature - Human Warrior
Trample
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
4/3
  • Riddles of Revio
Trick Mirror GUI

Trick Mirror GUI {3}

Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Equip {2}
  • Love Song
Trifold Atrocity

Trifold Atrocity {2}{G}

Creature - Chimera
{4}{G}{G}, Exile six other cards from your graveyard: Return Trifold Atrocity from your graveyard to the battlefield with three +1/+1 counters on it. Activate only as a sorcery.
“By Nylea, I slew this one yesterday!”
—Anthousa of Setessa
3/3
  • Theros Triumphant
Triline Hunter

Triline Hunter {2}{G}

Creature - Human Shaman
{G}, {T}: Target creature with power 4 or greater fights any number of target creatures you control.
“I will hunt until my family is safe.”
2/1
  • Spark of Revolution
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Triplicate Monstrosity

Triplicate Monstrosity {3}{G}{G}

Creature - Snake Horror
Pressure {1}{G}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Trample
Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
A curve you can't understand.
4/4
Triumphant Return

Triumphant Return {1}{R}

Instant
Triumphant Return deals 3 damage to up to one target creature. You may put an exiled creature card you own that's on an Adventure into your hand.
Disguised in Conchport garb, Mattia slipped past Ripper's blockade and rallied Tinyvale's ragtag defenses.
  • Adventurers of Onora
Triumvirate Bellringer

Triumvirate Bellringer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Double strike
“There's a fire within my soul.”
1/1
  • Animus Vox