Flying Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying. Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
When False-Cure Smuggler enters, put a -1/-1 counter on another target creature. {1}{U}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Flying, ward {2} Whenever you cast a noncreature spell, choose up to one target creature. If that spell's mana value is greater than that creature's power, put +1/+1 counters on it equal to the difference.
“You never know what you'll find out there. It could even be a new friend!” —Kinnan, bonder prodigy
If a source would deal damage to you or a permanent you control this turn, prevent all but 1 of that damage. Metamorph {1}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
{1}{R}: Lavatongue Lizard gets +1/+0 until end of turn. Ferocious — Whenever Lavatongue Lizard attacks, if you control a creature with power 4 or greater, Lavatongue Lizard gains first strike until end of turn.
Trample, haste Skullbriar gets +1/+1 for each creature card in all graveyards. {T}: Add {B} or {G}. Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
Enchant creature Enchanted creature gets -2/-2. Mirage—{B}, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
When Dunesea Merchant enters, tap up to X target creatures, where X is the number of Satrapies you control. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Creatures you control get +1/+1 and gain trample until end of turn. Reconstruct {4}{G}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Return up to two target creature cards from your graveyard to your hand. 3 | You may put a creature card with mana value 3 or less from your hand onto the battlefield.
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn. Wanderlust — When Untethered Disciple enters, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
{W/B}: Kambiro, the Untrue King gets +1/+1 until end of turn. Whenever a storied permanent you control enters, if you cast it, return target creature card from your graveyard to your hand. If that creature's power is less than Kambiro's power, you may return it to the battlefield instead. (Enchantments and legendary permanents are storied.)
As Protect the Treasure enters, choose offense or defense. Whenever an artifact you control enters for the first time each turn, • Offense — Protect the Treasure deals 2 damage to each opponent. • Defense — Add {R}{R}.
Choose one — • Copy target instant, sorcery, or Equipment spell you control. You may choose new targets for the copy. • Create a token that's a copy of target Equipment you control.
“Promising! But allow me to show you how a proper revolution is done.”
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
Flying, trample At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.