5360 cards found
Venerable Loremaster

Venerable Loremaster {3}{U}

Creature - Turtle Monk
Defender
Venerable Loremaster can attack as though it didn't have defender if it's in a pack. (Two or more creatures you control with equal power are in a pack.)
“Impatient as always, Barx. I see another recital of the Endless Tale of Jutou is in order.”
5/5
  • Panxiou
Venerated Beast
Fabled Stag

Venerated Beast

Creature - Angel Elk
(Color indicator: Venerated Beast is white and green)
Venerated Beast can't be blocked by more than one creature.
Messengers of heaven, it is profanity to hunt them. Even if one were to succeed, what could the hunter possibly achieve next that could satisfy them?
6/6
Card has other part: Fabled Stag
  • Feanav: The Apothecary's Progress
Venerated Knight

Venerated Knight {1}{W}

Creature - Human Noble Knight
Adorned — At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
2/2
Vengeful Cohort

Vengeful Cohort {1}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
“They were a band of ragged, tiring, lying misfits—but they were my allies, and you'll pay for their spilled blood.”
1/2
  • Al Tabaq
Venom Loop

Venom Loop {G}

Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has deathtouch as long as it's attacking.
Equip {1}
“Everything is dangerous if you know how to use it, or don't know how to respect it.”
—Irbek, crocodile hunter
  • Karina's Explorations
Venomsilk Recluse

Venomsilk Recluse {3}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/3
  • K15 Core Set
Venomtongue Archer

Venomtongue Archer {5}{G}

Creature - Human Archer
Reach
Whenever Venomtongue Archer deals damage to a creature, put that many -1/-1 counters on that creature.
2/4
  • Plagues of Fretport
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Verdant Curtain Naturalist

Verdant Curtain Naturalist {3}{G}

Creature - Construct Scout
When Verdant Curtain Naturalist enters, you gain 3 life.
{T}: Add one mana of any color.
“People say the world's a stage, and yet they leave its wildest stories untold.”
3/3
  • The Stage Presents: The Neverending Act
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Haven is a place where nothing ever happens.
Verdurous Growth

Verdurous Growth {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
  • The Empty Throne of Feanav
Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters, you may put a +1/+1 counter on target creature.
1/2
  • Zero
Verse of Fire

Verse of Fire {1}{R}

Instant
Verse of Fire deals 2 damage divided as you choose among up to two targets.
The Pyresong is weeks long, and more than one verse is dedicated to the flames of glory.
  • Descent from the Highlands
Very Hungry Giant

Very Hungry Giant {4}{R}{R}

Creature - Giant
Menace
He's learned how to use his massive hammer to break open castle walls, revealing the tasty little morsels of flesh that dwell inside.
6/5
  • Quest for the Roseblade
Veteran Lifeforger

Veteran Lifeforger {W}

Artifact Creature - Construct Cleric
“The interlopers rose. In those moments, we were weak, but we will fight back. We will not give up.”
—Selres, Sotek general
2/1
Veteran's Plate

Veteran's Plate {4}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is a Soldier, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Veteran's Study

Veteran's Study

Land
Veteran's Study enters tapped.
When Veteran's Study enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {W}.
  • The Empty Throne of Feanav
Vial of Arcor

Vial of Arcor {4}

Artifact
{1}, {T}: Untap target creature.
Precious beyond measure, even the most diluted mixes sell for a small fortune.
  • A Tourney at Whiterun
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Whether real dragonfire or simply lava, one thing is true—the contents burn.
  • Goliaths of Nangjiao
Vial of Ice

Vial of Ice {1}

Artifact
Vial of Ice enters tapped.
{1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
  • Surging Tide
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
Vicious Stinger

Vicious Stinger {B}

Creature - Scorpion
Menace
When Vicious Stinger dies, each opponent loses 2 life. You gain life equal to the life lost this way.
Scorpions will sting anything, regardless of the risks it poses to them.
1/1
  • Riddles of Revio
Victims of Graygulch

Victims of Graygulch {3}{B}{B}

Creature - Spirit
When Victims of Graygulch enters, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
The west was born from endless souls, and it might soon die from them too.
2/4
  • High Noon
Vigil Invoker

Vigil Invoker {3}{W}{W}

Creature - Reflection
Vigilance
{6}: You may tap or untap target creature.
Forgotten by the lone cats and splintering reflections, some still keep watch.
4/4
  • Oirohpo
Vigorous Dryad

Vigorous Dryad {G}

Creature - Dryad
{2}{G}, {T}: Another target creature you control gets +2/+2 until end of turn.
The roots of all dryads are intertwined, allowing them to share their strength in times of need.
1/2
  • Surging Tide