14930 cards found
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Frisky Denmates

Frisky Denmates {3}{R}

Creature - Fox
When Frisky Denmates enters, create a 2/1 red and white Fox creature token, then Frisky Denmates deals damage to target creature or planeswalker an opponent controls equal to the number of Foxes you control.
2/1
  • Nangjiao In Bloom
From Ancient Tomes

From Ancient Tomes {R}

Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
From Beyond the Grave

From Beyond the Grave {1}{B}

Enchantment
Whenever one or more cards leave your graveyard for the first time each turn, each player loses 1 life and you draw a card.
  • Monsters of Chikyu
From Curtains to Chills

From Curtains to Chills {U}

Instant
Tap up to one target nonland permanent and put a stun counter on it.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
From Far and Near

From Far and Near {2}{G}{G}

Instant
Reveal the top six cards of your library. Put all noncreature cards revealed this way into your graveyard, put the rest back on top in any order, then draw cards equal to the number of cards put on top.
  • Riddles of Revio
From Forsaken Depths

From Forsaken Depths {2}{G}

Enchantment
Once each turn, if you would draw a card, you may skip that draw. If you do, create a tapped 3/2 colorless Horror creature token.
That evening, Stillmarsh was lost beneath a roiling tide of tentacles and teeth.
  • Toll Midnight
From Peace and Purpose

From Peace and Purpose {1}{G}{W}{W}{U}

Enchantment
When From Peace and Purpose enters, exile all creatures until From Peace and Purpose leaves the battlefield.
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • New Horizons
From Shengin's Heart

From Shengin's Heart {3}{B}

Enchantment
At the beginning of your end step, if a card left your graveyard this turn, create a 3/1 black Human Rogue creature token named Shengin Renegade.
A heist, a rebellion, a relic of the Coil, a demon with imperial ambition—deeds done in Shengin resound down generations and across the empire.
Related card: Shengin Renegade
  • MSEM Masters 2021
From Stars Above

From Stars Above {1}{U}

Sorcery
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
  • Beyond Our Ken
From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Beyond Our Ken
From Within the Dark

From Within the Dark {3}{R}

Enchantment
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
“There's no lion in here.”
—“The Wardrobe”
From a Seed

From a Seed {1}{G}{G}

Enchantment
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed.
Creatures you control get +1/+1 for each bloom counter on From a Seed.
  • Monsters of Chikyu
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

Enchantment
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
Not even other elves are free from the reign of Chief Striking Dawn.
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear
Frondpond Bruiser

Frondpond Bruiser {3}{G}{G}

Creature - Frog Warrior
Vigilance
Warriors you control have ward {X}, where X is the number of Warriors you control. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {X}.)
5/5
  • Adventurers of Onora
Frondpond Errand-Runner

Frondpond Errand-Runner {1}{U}

Creature - Lizard Scout
Ward {2}
As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked.
1/3
Card has other part: Shortcuts
  • Adventurers of Onora
Frondpond Fledglings

Frondpond Fledglings {2}{G}

Creature - Frog Drake
Trample
Menagerie — Whenever Frondpond Fledglings attacks, if there are five or more creature types among creatures you control, put a +1/+1 counter on it.
“My favorite thing about Onora is how absolutely everyone helps each other learn and grow.”
—Admiral Otto von Whiskers
3/2
  • Adventurers of Onora
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters tapped unless you played it from exile.
{T}: Add {U} or {B}.
Card has other part: Reveal Futures
  • Adventurers of Onora
Frondpond Prankster

Frondpond Prankster {3}{U}{U}

Creature - Salamander Rogue
Frondpond Prankster can't be blocked.
Whenever Frondpond Prankster enters or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards.
3/5
  • Adventurers of Onora
Frontier Base

Frontier Base

Land
Frontier Base enters tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
  • The Land Bundle
Frontier Hoof

Frontier Hoof {3}{G}

Creature - Centaur Scout
Trample
Frontier Hoof gets +1/+1 for each other Centaur you control.
“The elves have been givin' us trouble for years. I ain't puttin' up with Strikin' Dawn, and none of us Qilan should be puttin' up with em anymore.”
3/3
  • High Noon
Frontier Meditation

Frontier Meditation {1}{G}{G}

Enchantment
If you would lose unspent mana, that mana becomes colorless instead.
Do not let anything be wasted.
  • High Noon
Frontier Outrider

Frontier Outrider {1}{G}{G}

Creature - Centaur Scout
Trample
“The Qilan have wandered out from their homeland, changing for the worse against your world, refugees. Who will answer for the chaos you have caused them?”
—Chief Striking Dawn
3/3
  • High Noon