Flying When Fickle Songstress enters, target opponent gains control of it. Whenever you lose life, if you don't own Fickle Songstress, its owner gains control of it.
Flying Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) Ficklewing Elemental enters with a time counter on it for each card in your hand.
At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn.
Target player mills four cards. Inscribed creature has flying. Inscribe {2}{U}({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) You don't lose unspent red mana as steps and phases end. I, II — Add {R}{R}. III — Create a 3/3 red Phoenix creature token with flying, haste, and “{R}: This creature gets +1/+0 until end of turn.”
The gemstone turned grief into fire; the warlord's rage soared ever higher.
Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
[+1]: Create a 1/1 red Dragon creature token with flying. [–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control. [–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
Create a 2/2 red Dragon creature token with flying and haste. Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.