Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.” —Siaveed, Commander of Armies
Choose two — • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield.
Indestructible Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) At the beginning of your end step, if you control four or more creatures, transform Mahara.
Armies you control attack each combat if able. At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
First strike Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
Deception {1}{U}({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Marilye deals combat damage to a player, you may search your library for an artifact card with mana value less than or equal to the amount of damage that player has been dealt this turn, put it onto the battlefield, then shuffle.
Deception {2}{U}{U}({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible. [+1]: Tap target permanent. It doesn't untap during its controller's next untap step. [–2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs.
You may spend mana as if it was mana of any color to cast cards exiled with Marilye. [+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards. [–3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand. [–7]: Gain control of up to five target nonland permanents.
When Marionette Phantom enters, choose one — • Draw a card. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
As an additional cost to cast this spell, discard a card or sacrifice an artifact. Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.” —The Tale of Kings
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) This creature assigns combat damage equal to its toughness rather than its power.
Lionize {2}{U}({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Whenever this creature deals combat damage to a player, draw that many cards.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
Choose two — • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste.