Artifact vision (Whenever this or another artifact you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it.
Rapport — Whenever Memorial of Forgotten Heroes and at least one other creature you control become tapped, put a +1/+1 counter on one of those creatures. {T}, Tap an untapped creature you control: Add one mana of any color.
Whenever Merchant of Flesh or another creature you control dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) {B}, Sacrifice two Treasures: Each opponent sacrifices a creature.
I, II — Target creature you control gets +2/+0 and gains menace until end of turn. Discovery — Attacking creatures you control get +2/+0 and have menace.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {2}{B}: Create a 1/1 black Rat creature token with “This creature can't block.” Activate only if there are five or more creature cards in your graveyard.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
Flying, ward {2} At the beginning of your upkeep, if Mirrorwing Commander is embattled, create a token that's a copy of it. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Foretell {3}{U}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Draw a card. If this spell was foretold, draw three cards instead.
Assault {2}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Monstrous Hila assaults, it deals 3 damage to any target.
(Transform this if it's not attached to a creature. Pay {1}{W} as a sorcery to unattach it.) Enchant creature you control Mount of Heroes's rider gets +2/+1. Sacrifice Mount of Heroes: Counter target spell that targets you or Mount of Heroes's rider.
(Transform this if it's not attached to a creature. Pay {3}{R}{R} as a sorcery to unattach it.) Enchant creature you control Mount of the Order's rider gets +5/+4. {2}{R}: Target creature can't block Mount of the Order's rider this turn.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ms. Moxie deals combat damage to a player, you may exile target nonland card with mana value 2 or less from your graveyard. If you do, cast a copy of that card without paying its mana cost.
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.) When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token. A creature you control dies. You have 4 or more life than your starting life total.
Reverberate {2}{G}(When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.) Mystical Echo gets +1/+1 for each other Reflection you control. Whenever you discard a card, Reflections you control gain trample until end of turn.
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.