647 cards found
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters the battlefield, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters the battlefield with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Screeching Halt

Screeching Halt {1}{U}{U}

Instant - Adventure
Counter target permanent spell. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Aurora Weaver
  • Adventurers of Onora
Sculptor of the Ruby Sands

Sculptor of the Ruby Sands {1}{R}

Creature - Cat Wizard
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.
3/1
  • Adventurers of Onora
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafloor Cache

Seafloor Cache {1}{R}

Artifact
When Seafloor Cache enters the battlefield and when you sacrifice it, create a Treasure token.
{1}{R}, Sacrifice Seafloor Cache: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
Although the Others had arrived in search of Heaven's Truth, they found something even better.
  • Elmare: Into the Abyss
Seafloor Casket

Seafloor Casket {1}{U}

Artifact
When Seafloor Casket enters the battlefield and when you sacrifice it, target player mills two cards.
{1}{U}, Sacrifice Seafloor Casket: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters the battlefield and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Tomb

Seafloor Tomb {1}{B}

Artifact
When Seafloor Tomb enters the battlefield and when you sacrifice it, exile up to two target cards from graveyards.
{1}{B}, Sacrifice Seafloor Tomb: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafloor Wreckage

Seafloor Wreckage {1}{G}

Artifact
When Seafloor Wreckage enters the battlefield and when you sacrifice it, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}, Sacrifice Seafloor Wreckage: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
  • Elmare: Into the Abyss
See the World

See the World {5}{U}{U}

Sorcery
Take an extra turn after this one. During that extra turn, you may cast spells you own not named See the World from outside the game by tapping an untapped Scout you control in addition to paying their mana costs.
Exile See the World.
  • Adventurers of Onora
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Send Back

Send Back {1}{U}

Instant
Return up to one target creature you control and up to one target creature you don't control to their owners' hands.
“Just because you took the road less traveled doesn't mean you won't have to take it again.”
—Boxue
  • Adventurers of Onora
Sentinel's Pike

Sentinel's Pike {2}{W}

Artifact - Equipment
Equipped creature gets +2/+0. As long as it's a Knight, it has first strike.
Equip {1}{W}
Card has other part: Answer the Call
  • Adventurers of Onora
Serene Meditant

Serene Meditant {1}{U}

Creature - Elephant Monk
Defender (This creature can't attack.)
Whenever you cast a spell, if it isn't your main phase, Serene Meditant loses defender until the beginning of your next end step.
Sometimes “bide your time” really just means “take a nap until you're in the mood.”
3/3
  • Adventurers of Onora
Seven Seas Scourge

Seven Seas Scourge {3}{U}{U}

Creature - Snake Dragon
Flash
Menagerie — When Seven Seas Scourge enters the battlefield, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less.
4/4
  • Adventurers of Onora
Shadowstep Shawl

Shadowstep Shawl {2}

Artifact - Equipment
{2}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equipped creature can't be blocked except by Rogues and is a Rogue in addition to its other types.
Equip {1}
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters the battlefield tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss