Target player can't cast spells this turn. Fabled {2}{W}{U}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
(Color indicator: Kept Under Watch is white and blue)
Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
This spell can't be countered. Target player gains hexproof until end of turn. Fabled {2}{W}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“I would not leave this hall quite yet, if I were you.”
Target creature gets +1/+1 and gains first strike until end of turn. Fabled {3}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.” —Sera of Coppercove
Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters, prevent all combat damage target creature would deal this turn.
Target creature can't be blocked this turn. Draw a card.
Raiders stalked the woods. Pirates the bay. And most treacherous of all, Cauldish knights quietly strapped on their arms and armor within the walls of Whiterun itself.
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
“You have the gall to presume that your opinion is worth sharing? Why, a thick skulled oaf like yourself would be hard pressed to gather the wits to clean a latrine!”