13898 cards found
Anatomy

Anatomy {1}{B}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Return target creature card from your graveyard to your hand.
Discovery — {2}{B}, Sacrifice a creature: Each opponent loses 2 life and you gain 2 life.
Anax's Endeavor

Anax's Endeavor {1}{R}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Anax's Endeavor deals 2 damage to any target.
• Destroy target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Destroy target artifact. Scry 1.
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“We have granted you strength and grace, to weather the times ahead. But wisdom cannot be given. You must grow it on your own.”
Angel of Sands

Angel of Sands {4}{W}

Creature - Angel
Flying, vigilance
At the beginning of your upkeep, if you control four or more Plains, put a +1/+1 counter on each other creature you control.
3/5
Angelic Diva

Angelic Diva {2}{W}{W}

Creature - Construct Angel
Flying, lifelink
If an ability of an enchantment you control triggers, you may have that ability trigger an additional time.
“All eyes on me.”
3/4
  • The Stage Presents: The Neverending Act
Antimagic Formula

Antimagic Formula {3}{U}{U}

Instant
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Counter target spell.
Draw a card.
“In your incantation's flaws, I find my strength.”
Aoia, Monarch of Beauty

Aoia, Monarch of Beauty {G}{W}{U}

Legendary Planeswalker - Aoia
[0]: Choose up to one target creature. You may put two +1/+1 counters on it, a +1/+1 counter on it and a loyalty counter on Aoia, Monarch of Beauty, or two loyalty counters on Aoia.
[–2]: Exile target creature, then return it to the battlefield. For each kind of counter on it before it left, put that many of that kind of counter on it.
[–9]: You get an emblem with “If an effect would put one or more counters on a permanent you control, it puts five times that many of those counters on that permanent instead.”
Aoia can be your commander.
Loyalty:
3
  • MSEM Masters: Legends
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Apprehensive 'Slinger

Apprehensive 'Slinger {1}{R}

Creature - Construct Soldier
Whenever Apprehensive ‘Slinger deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
“Stop hesitating and give it your best shot. Your aim can be fixed, but your ambition can't.”
2/2
  • The Stage Presents: The Neverending Act
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Archaezus, Dark Salvation
Enrapturing Grudge

Archaezus, Dark Salvation {5}{B}{B}

Legendary Creature - Elder Demon
This spell costs {1} less to cast for each enchantment you control.
Flying, lifelink, trample
Disturb {6}{B}{B}. That spell costs {1} less to cast for each enchantment you control. (You may cast this card from your graveyard transformed for its disturb cost.)
6/6
Card has other part: Enrapturing Grudge
  • MSEM Masters: Legends
Architect of Calamity

Architect of Calamity {2}{R}

Creature - Human Advisor
Whenever you cast a noncreature spell, Architect of Calamity deals 2 damage to each opponent.
Some destroy kingdoms with a single crushing blow. Others prefer a finer touch.
1/1
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
“If you wish to return alive, there is no room for fear. Let the hellspawn fall before your will.”
—Masha of Pelastrov
Arina, Cryoshaper
Arina, Volarian Explorer

Arina, Cryoshaper

Legendary Planeswalker - Arina
(Color indicator: Arina, Cryoshaper is blue and black)
[+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step.
[–2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token.
[–7]: You get an emblem with “You may play cards from exile.”
Loyalty:
4
Card has other part: Arina, Volarian Explorer
Arina, Volarian Explorer
Arina, Cryoshaper

Arina, Volarian Explorer {U}{B}

Legendary Creature - Human Wizard
{U}{B}, {T}: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control.
1/2
Card has other part: Arina, Cryoshaper
Arms Tinkerer

Arms Tinkerer {3}{R}

Creature - Construct Artificer
Prowess
When Arms Tinkerer enters the battlefield, choose one —
• Destroy target artifact.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
3/3
  • The Stage Presents: The Neverending Act
Around the Plane in Three Days

Around the Plane in Three Days {3}{B}{R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Exile each player's graveyard. Create a token that's a copy of a creature card exiled this way.
III — Create a token that's a copy of an artifact or enchantment card exiled with Around the Plane in Three Days.
Create a token that's a copy of a land or planeswalker card exiled with Around the Plane in Three Days.
  • The Stage Presents: The Neverending Act
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
“Originality is the creation of new ideas. Creativity is the improvement of ideas past.”
2/2
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters the battlefield, put a +1/+1 counter on each other creature you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Arpechian Yatte.
3/3
Arrive, Surrounded by Petals

Arrive, Surrounded by Petals {G}

Enchantment - Aura
Enchant land
When Arrive, Surrounded by Petals enters the battlefield, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Enchanted land has “{T}: Add one mana of any color.”
  • The Stage Presents: The Neverending Act
Arroyo, Infinitely Branching

Arroyo, Infinitely Branching {2}{B}{B}

Legendary Creature - Reflection
Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell.
When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it.
4/4
  • MSEM Masters: Legends
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
“You can always compensate for the lack of accuracy with excess cannon fire.”
1/2
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Aryam the Dreamer

Aryam the Dreamer {U}

Legendary Creature - Human Wizard
Hexproof
At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle.
{1}: Look at the top three cards of your library, then put them back in any order.
{2}{U}: Draw a card.
1/2