1515 cards found
Albino Drake

Albino Drake {3}{U}

Creature - Drake
Flying
Whenever Albino Drake deals combat damage to an opponent, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/2
  • Goliaths of Nangjiao
Alia's Enforcer

Alia's Enforcer {2}{W}

Creature - Human Cleric
As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying.
Whenever an artifact or enchantment enters the battlefield under your control, you gain 1 life.
2/3
Alin and Meva, Warqueens

Alin and Meva, Warqueens {1}{R}{W}

Legendary Creature - Human Angel Noble
Flying, first strike, vigilance, trample, lifelink
{4}: Put a +1/+1 counter on Alin and Meva, Warqueens.
“One day they will build monuments to us and our legacy, dear Alin.”
—Meva, Warrior-Queen
3/3
  • Over the Horizon
Alita Dawnstrike

Alita Dawnstrike {U}

Legendary Creature - Vampire Rogue
Flying
Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
“Too dangerous, or when they least expect it?”
1/1
  • Oirohpo
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
  • Alkabah
Alonzo, Departed Detective

Alonzo, Departed Detective {2}{W}{B}

Legendary Planeswalker - Alonzo
Whenever a nontoken creature you control dies, create a 1/1 black Spirit creature token with flying.
[+1]: Each opponent loses 2 life and you gain 2 life.
[–2]: You may sacrifice a creature. When you do, destroy target nonland permanent.
Loyalty:
3
  • New Horizons
Alrathan Courier

Alrathan Courier {3}{U}

Creature - Human Scout
Flying
Whenever an artifact you control leaves the battlefield, scry 1.
“These vessels are mere curiosities. The secrets inside are their true value.”
2/4
  • Over the Horizon
Alrathan Scholar

Alrathan Scholar {1}{U}

Creature - Human Wizard
Whenever Alrathan Scholar deals combat damage to a player or planeswalker, draw a card.
{2}{U}: Target creature gains flying until end of turn.
2/1
  • Riddles of Revio
Alrathan Vizier

Alrathan Vizier {3}{U}{R}

Enchantment Creature - Sphinx
Flying, prowess
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
4/3
  • Riddles of Revio
Altar of Twisted Piety

Altar of Twisted Piety {1}{B}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Altar of Twisted Piety enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield.
{2}{B}: Shadows Bind Us
{B}, Sacrifice three creatures: Create a 5/5 black Demon creature token. Put your choice of a flying counter or a lifelink counter on it. It can't block this turn.
{2}{R}: Hellfire Fills Us
{R}, Sacrifice a creature: Altar of Twisted Piety deals 2 damage to any target.
  • Nangjiao In Bloom
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
  • Kahembo: Olde Dawn
Ambushing Alligator

Ambushing Alligator {1}{G}

Creature - Crocodile
Trample
As long as it's an opponent's turn, Ambushing Alligator is a blue Bird with base power and toughness 1/1 and has flying and hexproof.
3/2
  • Eralou
Amelle, Revered Liturgist

Amelle, Revered Liturgist {1}{W}

Legendary Creature - Human Cleric
Lifelink
At the beginning of each end step, if you gained life this turn, you may pay {W/B}. If you do, create a 1/1 white Spirit creature token with flying.
“The dead scream out for the better world denied to them.”
2/2
  • Seasons of War
Ameret's Favored

Ameret's Favored {4}{W}

Creature - Angel Cleric
Flying
When Ameret's Favored enters the battlefield, you gain 3 life.
In Ameret's absence, Cyrukan fell from favor and Sahra conquered the satrapy of Avaz. With Ameret's return, their choir of angels hastened all of their plans.
3/3
  • Alkabah
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
  • Over the Horizon
  • MSEM Secret Lair Drops 385 478
Ameret, Pride of Cyrukan

Ameret, Pride of Cyrukan {2}{R}{R}{W}{W}

Legendary Planeswalker - Ameret
As long as it's your turn, Ameret is a 4/4 Angel creature with flying, haste, indestructible, and “Whenever Ameret attacks, attach any number of Equipment you control to them.”
[+2]: Create two 1/1 red and white Cleric creature tokens with lifelink.
[–3]: Ameret deals 4 damage to target creature or planeswalker. You gain 4 life.
[–4]: For each creature you control, create a Weapon token and attach it to that creature. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
Loyalty:
6
Amesha of the Honorable

Amesha of the Honorable {3}{W}{W}

Creature - Angel
Flying
Soldiers and Knights you control get +1/+1.
The march of the worthy is sheltered by righteous wings.
4/4
  • Alara
Aminatou's Touch

Aminatou's Touch {2}{W}{U}{B}

Sorcery
Create three 1/1 black Insect creature tokens with flying, then judge each of them. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Aminatou's reign as Justicar has seen a massive shift in Shapur's rule. What was once a shah without direction, the planeswalker's touch has opened his eyes to every possibility.
  • Alkabah
Aminatou, Justicar

Aminatou, Justicar {1}{W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Scry 2. Create a 1/1 black Insect creature token with flying.
[–2]: Judge each creature you control.
[–8]: For each card type, search your library and graveyard for a card of that type and exile it, then shuffle. You may play any number of cards exiled this way without paying their mana costs.
Loyalty:
4
  • Alkabah
Amleth, Royal Claimant

Amleth, Royal Claimant {2}{G}{W}

Legendary Creature - Human Noble
Amleth, Royal Claimant can't be blocked by creatures with power 3 or less.
At the beginning of your end step, if you control three or more tapped creatures, create a 4/4 white Angel creature token with flying and vigilance. Otherwise, create a 1/1 white Soldier creature token.
2/2
  • The Empty Throne of Feanav
An Unfamiliar Swarm

An Unfamiliar Swarm {2}{U}

Sorcery
Create two 1/1 blue Elemental creature tokens with flying.
Reconstruct {7}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“I couldn't help but just stand and stare.”
—Mia Reyes, Xenobiologist
  • Animus Vox
An and En, Destined Souls

An and En, Destined Souls {1}{W}{U}

Legendary Creature - Spirit
Flying
{1}{W}{U}: Submerge another target creature. When An and En, Destined Souls leaves the battlefield, turn that creature face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/2
  • Goliaths of Nangjiao
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
  • Beyond Our Ken
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters the battlefield, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Andazir Assaulter

Andazir Assaulter {3}{B}

Creature - Azra Soldier
Flying
When Andazir Assaulter enters the battlefield, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Siaveed thinks he has wars figured out, but each new rule gives us one more opportunity to win.”
—Majid, disciple of Andazir
2/2
  • Alkabah