166 cards found
Dovon, Verdant Experimenter

Dovon, Verdant Experimenter {G}

Legendary Creature - Elf Shaman
{T}: Add {G}.
{B/G}, {T}: Exile target card from a graveyard. If that card is a creature card, put a +1/+1 counter on Dovon, Verdant Experimenter and you gain 1 life.
0/1
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters the battlefield, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Embodied Soul

Embodied Soul {W}

Legendary Enchantment
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.)
• Flying
• First strike
• Vigilance
• Lifelink
{W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
End of All Things enters the battlefield tapped.
There will be no more days like this.
5/4
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
“Most of a man is naught but emptiness. Remove that, and you remove the man.”
—The Moribund Manuscript
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
“Mr. Ames bore the mark of hellfire, unbeknownst to the Gods in his midst.”
—Into the Inferno, chapter 2
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
Anyone can use fire to destroy, but only a few can make that destruction theirs.
Flooded Depths

Flooded Depths

Land
As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped.
{T}, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters the battlefield tapped unless you control a basic Island or a basic Swamp.
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest.
Forbidden Treasure

Forbidden Treasure {1}{U}

Instant
Counter target instant or sorcery spell. Search its owner's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
“My five requests that so many in the past have failed to complete... How many can you fulfill?”
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Forked Pillar

Forked Pillar {R}

Sorcery
Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 2 damage to that creature's controller.
Fox of the Orange Orchard

Fox of the Orange Orchard {1}{W}

Creature - Fox Spirit
“She was always a fighter, you know? Never let anything keep her down for long. She might hide out somewhere to catch her breath, but nothing ever outlasted her. I'm sure she's still out there, somewhere, doing what she always did. That's what I keep telling myself.”
3/1
Fractured Reach

Fractured Reach

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn.
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters the battlefield tapped unless you control a basic Island or a basic Mountain.
Fungal Mire

Fungal Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Fungal Mire enters the battlefield tapped unless you control a basic Swamp or a basic Forest.
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Draw three cards.
“When you see they fear that knowledge, that should be your cue to make it yours.”
—Turi
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
Gloomcover Steppe

Gloomcover Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Gloomcover Steppe enters the battlefield tapped unless you control a basic Plains or a basic Swamp.