529 cards found
Augmented Spawn

Augmented Spawn {4}{U}{U}

Creature - Merfolk Horror
Flash
When Augmented Spawn enters the battlefield, create a 1/1 blue Merfolk creature token for each Island you control.
{U}, Sacrifice a Merfolk: Augmented Spawn gains hexproof until end of turn.
5/5
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters the battlefield, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora
Benthic Alchemist

Benthic Alchemist {1}{U}{R}

Creature - Merfolk Wizard
When Benthic Alchemist enters, draw a card, then discard a card, then mill a card.
Whenever you cast an instant or sorcery spell, create a 1/1 colorless Elemental creature token. It gains haste until end of turn.
0/4
  • The Empty Throne of Feanav
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Bitter Leviathan

Bitter Leviathan {4}{U}{U}{U}

Creature - Leviathan
This spell can't be countered.
Whenever Bitter Leviathan becomes the target of a spell or ability, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. It can't be blocked that combat.
8/10
  • Feanav: The Apothecary's Progress
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters the battlefield tapped.
Bloodhollow Bruiser

Bloodhollow Bruiser {3}{R}

Creature - Merfolk Warrior
Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser.
Cycling {2} ({2}, Discard this card: Draw a card.)
To serve in Dawson's crew requires not just a lack of mercy, but an active passion for cruelty.
3/3
  • Elmare: Into the Abyss
Bloodhunter Orca

Bloodhunter Orca {4}{B}

Creature - Whale
Flash (You may cast this spell any time you could cast an instant.)
When Bloodhunter Orca enters the battlefield, target opponent sacrifices a creature that was dealt damage this turn.
3/3
  • Glacia: Hail to the Queen
Boiling Ridge

Boiling Ridge

Land - Island Mountain
({T}: Add {U} or {R}.)
Boiling Ridge enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bonetooth Darter

Bonetooth Darter {U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Sacrifice Bonetooth Darter: Counter target instant, planeswalker, or sorcery spell unless its controller pays {1}.
1/1
  • Elmare: Into the Abyss
Brackwater Scuttler

Brackwater Scuttler {U}

Creature - Crab
{1}, Sacrifice Brackwater Scuttler: Draw a card.
Unaware of the sprawling life brought on by the Conflux, mad seawitches of Grixis seemed content to harvest vis from lowly creatures of the shore.
0/3
  • Alara
Braenid Nomad

Braenid Nomad {1}{U}{U}

Creature - Merfolk
When Braenid Nomad enters the battlefield, draw two cards, then discard a card.
As fingers of frost begin to gather at the edges of the Braenid River, the merfolk prepare to head downriver to lakes deep enough for them to hibernate safely beneath the ice.
1/2
  • Harvest Festival
Breathgiving Roots

Breathgiving Roots {3}{G}

Creature - Octopus Elemental
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn.
{1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
0/5
  • Novea
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters the battlefield, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen
Brine Duelist

Brine Duelist {3}{W}

Creature - Merfolk Soldier
Defender
When Brine Duelist enters the battlefield, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Put a +1/+1 counter on Brine Duelist. It loses defender.
4/4
  • Elmare: Into the Abyss
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Broadside Raider

Broadside Raider {1}{R}

Creature - Human Pirate
When Broadside Raider enters the battlefield, create a 1/1 blue and red Pirate creature token with haste.
“Come on, lads! Let's jump ship!”
1/1
  • Dark Seas of Shiryen
Brume Leviathan

Brume Leviathan {6}{U}

Creature - Leviathan
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Brume leviathans rise with the waves, crashing down on hapless ships as the surf breaks.
5/6
  • Dark Seas of Shiryen
Brume Trench-Thrasher

Brume Trench-Thrasher {4}{U}{U}

Creature - Leviathan
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
As the depths rise, ships splinter.
5/6
  • Over the Horizon
Bubbledome Captain

Bubbledome Captain {4}{W}

Creature - Merfolk Soldier
Concord — Whenever Bubbledome Captain attacks, if there are four or more card types among permanents you control, each other attacking creature gets +1/+1 until end of turn.
“Our sanctum hasn't been breached since its founding— I don't intend for that to change.”
4/4
  • Elmare: Into the Abyss
Bubbledome Chorister

Bubbledome Chorister {1}{G}

Creature - Merfolk Aurashaper Druid
When Bubbledome Chorister enters the battlefield, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘{T}: Add {G} for each enchanted creature you control.'”
1/2
  • Elmare: Into the Abyss
Bubbledome Keeper

Bubbledome Keeper {2}{U}

Creature - Merfolk Wizard
Whenever you cast an enchantment, instant, or sorcery spell, create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
1/3