124 cards found
Daunting Gaze

Daunting Gaze {3}{W}{U}

Put all attacking creatures on top of their owners' libraries.
As her gaze fell upon them, they finally understood their atrocity. Reverent they backed down to redeem themselves.
  • Pyramids of Atuum
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters the battlefield, you may exile target creature not named Dawn Silhouette you control, then return that card to the battlefield under your control.
Mirage {1}{W}
  • Pyramids of Atuum
Depraved Disciple

Depraved Disciple {B}

Creature - Human Cleric
{T}, Exile a card from your graveyard: Add {B}.
Many priests are humble followers of their god. Others prefer to be worshiped as such themselves.
  • Pyramids of Atuum
Descendant of Caaseb

Descendant of Caaseb {4}{B}

Creature - Snake
Tribute 2
At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
  • Pyramids of Atuum
Desert Slaughterer

Desert Slaughterer {B}

Creature - Human Warrior
Desert Slaughterer can't block.
{B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
  • Pyramids of Atuum
Desert Temple

Desert Temple

Legendary Land
Desert Temple enters the battlefield tapped. As it does, an opponent of your choice chooses Oasis or Desiccation.
• Oasis — {T}: Add one mana of any color.
• Desiccation — {T}: Add {C}{C}. You lose 1 life.
Desert Warriors

Desert Warriors {2}{R}

Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Desert Wurms

Desert Wurms {8}{R}{R}{R}

Creature - Wurm
Desert Wurms can't be blocked by creatures with flying.
When Desert Wurms enters the battlefield, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.”
When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
  • Pyramids of Atuum

Despise {B}

Target player reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
“You dare disobey your god?”
  • Pyramids of Atuum
Dignified Serpent

Dignified Serpent {3}{W}{W}

Creature - Snake
Tribute 3
When Dignified Serpent enters the battlefield, if tribute wasn't paid, put a +1/+1 counter on each other creature you control.
  • Pyramids of Atuum
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
  • Pyramids of Atuum
Diligent Fishermen

Diligent Fishermen {1}{U}

Creature - Human Citizen
When Diligent Fishermen enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Pyramids of Atuum

Divination {2}{U}

Draw two cards.
“Setheret might have vanished without a trace. Yet one day, he will return.”
—Jachsechep, god’s wife
Divine Denial

Divine Denial {2}{U}{U}

Counter target spell.
At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
  • Pyramids of Atuum
Divine Protection

Divine Protection {2}{W}

Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.”
  • Pyramids of Atuum
Doomed Journey

Doomed Journey {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of enchanted creature's controller's upkeep, that player discards a card.
  • Pyramids of Atuum
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
  • Pyramids of Atuum
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
“What stings more than the midday sun or a sand flood?”
—desert riddle
  • Pyramids of Atuum
Essence Dehydration

Essence Dehydration {2}{B}

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Eternal Banishment

Eternal Banishment {2}{W}{W}

Enchantment - Aura
Enchant creature
When Eternal Banishment enters the battlefield, put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate this ability only any time you could cast a sorcery.
  • Pyramids of Atuum
Excellent Architecture

Excellent Architecture {U}

Scry 5.
Atuum’s master builders are famous for their design of breathtaking structures.
  • Pyramids of Atuum
Expulse to the Desert

Expulse to the Desert {5}{W}

Exile target creature.
Draw a card.
“They are free to die wherever they want. Except here.”
  • Pyramids of Atuum
Ferocious Desert-Hunter

Ferocious Desert-Hunter {4}{R}{R}

Creature - Dragon
{4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is equal to its power.
It might have lost the ability to fly, but not its greed for prey.
  • Pyramids of Atuum