1131 cards found
Akkrixian Ambassador

Akkrixian Ambassador {G}{W}

Creature - Insect Aurashaper Advisor
Aurashaper and Aura spells you cast cost {1} less to cast.
“You will learn to wield both reason and blade. One way or the other, the invaders will hear our message.”
2/2
  • Worlds Away
Akkrixian Assailants

Akkrixian Assailants {2}{G}

Creature - Insect Warrior
Trample
Wanderlust — Whenever Akkrixian Assailants attacks, if you control four or more differently named lands, put a +1/+1 counter on it.
3/2
Albin, the Huntmaster

Albin, the Huntmaster {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token.
{3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
4/3
  • Seasons of War
Alethea, Syzygy Captain

Alethea, Syzygy Captain {2}{B}

Legendary Creature - Human Pirate
Menace
At the beginning of your upkeep, put a prize counter on target permanent you don't control.
Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
3/2
  • Worlds Away
Alleviate

Alleviate {W}

Instant
You gain 4 life. Then if you have more life than an opponent, draw a card.
Healing done properly cures more than just physical wounds.
  • Seasons of War
Alpine Meadow

Alpine Meadow

Land - Forest Plains
({T}: Add {G} or {W}.)
Alpine Meadow enters the battlefield tapped.
Amber Hills

Amber Hills

Land
As Amber Hills enters the battlefield, you may pay 2 life. If you don't, Amber Hills enters the battlefield tapped.
{T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Amber Reserves

Amber Reserves {2}{R}

Enchantment
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types.
At the beginning of your end step, sacrifice a land.
Amelle, Revered Liturgist

Amelle, Revered Liturgist {1}{W}

Legendary Creature - Human Cleric
Lifelink
At the beginning of each end step, if you gained life this turn, you may pay {W/B}. If you do, create a 1/1 white Spirit creature token with flying.
“The dead scream out for the better world denied to them.”
2/2
  • Seasons of War
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Ancestral Glade

Ancestral Glade

Land - Forest
({T}: Add {G}.)
As Ancestral Glade enters the battlefield, you may pay 1 life. If you don't, Ancestral Glade enters the battlefield tapped.
Basic lands you control have “{T}: Add {G}.”
  • Seasons of War
Ancient Cairns

Ancient Cairns

Land
Ancient Cairns enters the battlefield tapped.
As Ancient Cairns enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
  • The Unraveling
Ancient Dominion

Ancient Dominion

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Ancient Dominion enters the battlefield tapped.
The towers of old Shaidosta cast a long shadow over Volaria, rivaled only by that of its masters.
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Angel of Redemption

Angel of Redemption {3}{W}

Creature - Angel
Flash
Flying
When Angel of Redemption enters the battlefield, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • Seasons of War
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Anthus, Fey Fabulist

Anthus, Fey Fabulist {2}{U}

Legendary Creature - Faerie Bard
Flash
Flying
Once during each of your opponent's turns, when you cast a spell, you may pay {1}{U/R}. If you do, copy it. You may choose new targets for the copy. (If it's a permanent spell, the copy becomes a token.)
1/3
  • Seasons of War
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows
Aokara Devoted

Aokara Devoted {W}

Creature - Human Samurai
Though lacking the years of experience of her traitorous brothers and sisters in arms, her honor remains unsoiled.
0/4
  • Path of Shadows
Aokara Duelists

Aokara Duelists {2}{U}

Creature - Human Samurai
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Art of war — At the beginning of your end step, if Aokara Duelists dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Aokara Elite

Aokara Elite {U}{U}

Creature - Human Samurai
Hexproof
Art of war — At the beginning of your end step, if Aokara Elite dealt damage to an opponent this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
  • Path of Shadows
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters the battlefield, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Appropriate

Appropriate {4}{U}{U}

Enchantment - Aura
Enchant artifact or creature
At the beginning of each upkeep, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
“Allow me to demonstrate your minion's true potential.”
—Zorganis, Dread Specter
  • Seasons of War
Aralia and Zanthos

Aralia and Zanthos {3}{G}

Legendary Creature - Dryad Shaman
At the beginning of your upkeep, you may pay {1}{G/U}. If you do, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, you may pay {1}{G/U}. If you do, populate. (Create a token that's a copy of a creature token you control.)
3/4
  • Seasons of War
Aramas, the Veindrinker

Aramas, the Veindrinker {1}{B}{B}

Legendary Creature - Vampire Rogue
Flying, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent lose 2 life.
2/1
  • Seasons of War