Chained Greatwolf enters with a defender counter on it. {3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
(Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast a permanent spell, add a quest counter. Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle. Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.
Deathtouch Whenever a creature you control with deathtouch deals damage to an opponent, that player creates a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
Glitch {1}(Remove one [restriction] for each time you pay the glitch cost.) Target opponent reveals their hand. You choose a [noncreature,] nonland card [with mana value 3 or less] from among them. That player discards that card.
Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Look at the top three cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
“It's simple, really. Spread rumors that only the Maker's Egg can kill you. Track the would-be ‘heroes' that set out to find it. And take it from them when they do.” —Zarad, the Final Adversary
When Dragon-Forged Armor enters, exile a creature card from a graveyard. Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness. Equip {2}
Whenever a land you control enters, upgrade target creature. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Vigilance • Trample
Whenever you cast an instant or sorcery spell, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card until you exile another card with this ability.
“Our realm is as real as words on a page, but their meaning can hold worlds.”
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink {W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Flying, vigilance, lifelink Embodiment of Law enters with an indestructible counter on it. {5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.