5465 cards found
Abrupt Volley

Abrupt Volley {4}{R}

Instant
Destroy target artifact or land.
The volcanoes of Lafterwal used to erupt constantly until, annoyed for the distraction they caused, the Lafterii decided to silence them.
  • Khaliz-Dorahn
Absorb the Soul

Absorb the Soul {G}

Sorcery - Revelation
Exile up to one target card from a graveyard. If you do, create a 1/1 green Spirit creature token.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Rail War
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Abundant Panorama

Abundant Panorama {3}{G}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. You gain 1 life for each land you control.
In the Everlasting Fronds the sight can't be described as less than beautiful.
  • K15 Core Set
Abyss Moray

Abyss Moray {5}{G}{G}

Enchantment Creature - Serpent
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling {G} ({G}, Discard this card: Draw a card.)
“I value all guardians of the reef, great and small. But it's hard to argue with this one's prowess.”
—Anemothrys, Reefcrown
7/7
  • Elmare: Into the Abyss
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Abyssal Champion

Abyssal Champion {4}{R}

Creature - Demon Knight
Haste
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Demons freely offered to fight for every side, hopeful that they had at last found the war that would end the world.
5/5
  • The Empty Throne of Feanav
Academic's Claymore

Academic's Claymore {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card.
Equip {1}
Academy Renegade

Academy Renegade {2}{R}

Creature - Human Wizard
When Academy Renegade enters the battlefield, it deals damage to target creature you don't control equal to the number of Wizards you control.
Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
2/2
  • Storytime
Accompanied Adventurer

Accompanied Adventurer {2}{R}

Creature - Human Scout
Menace
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“How can they send me on a mission with dogs, then tell me, ‘Don't play'?”
2/2
  • Love Song
Ace Trainer

Ace Trainer {1}{R}

Creature - Human
Non-Human creatures you control get +1/+0.
“Some trained with only fish, or ghosts, or birds. But the greatest challengers have learned to master them all.”
—Lucien, the duelist
2/1
  • Monsters of Chikyu
Acin, the Toymaker Avatar

Acin, the Toymaker Avatar

Vanguard
Your starting life is 24.
{X}, Discard a card: Create a token that's a copy of a creature card with mana value X chosen at random. If X is 11 or greater, choose a creature with mana value X or greater instead. Activate only as a sorcery and only once each turn.
  • Playtest Cards
Acolyte of Azos

Acolyte of Azos {3}{R}

Creature - Cat Wizard
This spell costs {2} less to cast if you've cast both an instant spell and a sorcery spell this turn.
Haste
4/3
  • Adventurers of Onora
Acorn Assault

Acorn Assault {G}

Instant
Choose two —
• Untap target nonland permanent.
• Target creature gets +2/+0 until end of turn.
• Target creature gains hexproof until end of turn.
  • Villains: The Musical
Across the Realms

Across the Realms {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Draw a card.
“There are so many places we could go, so many adventures we could have. I can't wait to get started!”
—Aralia, to Zanthos
  • Seasons of War
Across the Slipsands

Across the Slipsands {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Menagerie — If there are five or more creature types among creatures you control, creatures you control get +1/+1 until end of turn.
  • Adventurers of Onora
Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Shala Na turned away from Anku, breathed deeply, and sheathed her blade. As she did, she felt herself slipping away from Urshad.
  • Scriptures of Urshad
Ada's Mischief

Ada's Mischief {1}{R}

Instant
Target instant or sorcery spell gains “This spell deals 4 damage to you.”
Reading her fates is child's play. Changing her fates is a fool's errand.
  • Ophorio
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
As the world spurned fate, chaos swelled.
3/2
Adam of the Ironside

Adam of the Ironside {3}

Legendary Artifact Creature - Construct
First mate—Your starting deck contains twelve or more creature cards and they all share a creature type.
As Adam of the Ironside enters the battlefield, choose a creature type. Adam becomes that type.
Adam gets +1/+1 for each other creature you control of the chosen type.
2/2
Adamant Cultist

Adamant Cultist {1}{G}{G}

Creature - Reflection Shaman
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Some refuse to die. Others refuse to stay dead.
4/2
  • Oirohpo
Adamantine Servitor

Adamantine Servitor {8}

Artifact Creature - Construct
Indestructible
Legendary permanents you control have indestructible.
The Adamant Legion guards Vraniveer's throne hall, awaiting their promised sovereign. Only a few have succeeded in obtaining one for their personal protection.
8/8
  • Seasons of War
Adapt or Die

Adapt or Die {3}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Druid creature token.
“We must learn to endure this creature's curse, or we won't be able to stop it.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero