6341 cards found
Abandoned Sanctuary

Abandoned Sanctuary

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Abandoned Sanctuary: Search your library for a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Goliaths of Nangjiao
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Abandoned Skyroad

Abandoned Skyroad

Land
Abandoned Skyroad enters tapped if you control another nonbasic land.
{T}: Add {W} or {U}.
“Take it from me. The places where that road leads were never worth pursuing.”
— Negaris, Racecourse veteran
  • The Land Bundle
Abandoned Wilderness

Abandoned Wilderness

Land
Abandoned Wilderness enters tapped if you control another nonbasic land.
{T}: Add {G} or {W}.
“May every harsh place be made empty and every soul be rescued into a better life.”
— Argentum, elder of the Resting Place
  • The Land Bundle
Abbey of Masquerades

Abbey of Masquerades

Land
{T}, Pay 1 life, Sacrifice Abbey of Masquerades: Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Abinna's Consecration

Abinna's Consecration {3}{G}

Instant
Put a +1/+1 counter on target creature. Prevent all combat damage other creatures would deal this turn.
“I am the hope of humanity, I am the light when the night is at its darkest.”
—Abinna, Humanity's Herald
  • Tides of War
Abinna, Humanity's Herald

Abinna, Humanity's Herald {G}{G}

Legendary Creature - Human Cleric
Creature tokens you control have hexproof.
{3}{G}: Put a +1/+1 counter on target creature token.
A beacon of light amid the darkest of night.
2/2
Abolition of Self

Abolition of Self {G}

Instant
Counter target activated ability from a nonland source. (Mana abilities can't be targeted.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Abominable Mongrel

Abominable Mongrel {1}{G}

Creature - Hound Dog Horror
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Discard a card: Abominable Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2/2
  • Over the Horizon
Abominable Xenoflora

Abominable Xenoflora {1}{G}

Creature - Plant Horror
Trample
Whenever another Horror you control enters, put a +1/+1 counter on Abominable Xenoflora.
Life as fickle and dangerous as a swinging vine.
2/1
  • Animus Vox
Abrasive Citizen

Abrasive Citizen {1}{R}

Creature - Human Citizen
Whenever you make first contact, Abrasive Citizen gets +3/+0 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
As Entela opened its arms to the planes beyond, some of its citizens let the incoming migrants know they were not welcome here.
1/2
  • Karina's Explorations
Abrupt Explosion

Abrupt Explosion {X}{R}{R}

Sorcery
Abrupt Explosion deals X damage to any target.
Metamorph {X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Abrupt Volley

Abrupt Volley {4}{R}

Instant
Destroy target artifact or land.
The volcanoes of Lafterwal used to erupt constantly until, annoyed for the distraction they caused, the Lafterii decided to silence them.
  • Khaliz-Dorahn
Absorb the Soul

Absorb the Soul {G}

Sorcery - Revelation
Exile up to one target card from a graveyard. If you do, create a 1/1 green Spirit creature token.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Rail War
Absurdity

Absurdity {5}{G}{G}{G}

Creature - Incarnation
Protection from noncreatures and from creatures with power 3 or less
Players dealt damage by Absurdity also get that many poison counters. (A player with ten or more poison counters loses the game.)
When Absurdity is put into a graveyard from anywhere, shuffle it into its owner's library.
8/8
  • End of Wollensie
Abundant Harvest

Abundant Harvest {G}

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Abundant Panorama

Abundant Panorama {3}{G}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle. You gain 1 life for each land you control.
In the Everlasting Fronds the sight can't be described as less than beautiful.
  • K15 Core Set
Abyss Moray

Abyss Moray {5}{G}{G}

Enchantment Creature - Serpent
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling {G} ({G}, Discard this card: Draw a card.)
“I value all guardians of the reef, great and small. But it's hard to argue with this one's prowess.”
—Anemothrys, Reefcrown
7/7
  • Elmare: Into the Abyss
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Abyssal Champion

Abyssal Champion {4}{R}

Creature - Demon Knight
Haste
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Demons freely offered to fight for every side, hopeful that they had at last found the war that would end the world.
5/5
  • The Empty Throne of Feanav
Abyssal Crypt

Abyssal Crypt

Land
Abyssal Crypt enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Abyssal Crypt: Draw a card.
“Olantin lies sunk, silent, and scheming.”
—Lenkastra of the Twelve
  • Theros Triumphant
Academic's Claymore

Academic's Claymore {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it and draw a card.
Equip {1}
Academy Renegade

Academy Renegade {2}{R}

Creature - Human Wizard
When Academy Renegade enters, it deals damage to target creature you don't control equal to the number of Wizards you control.
Whenever Academy Renegade attacks, it deals damage to defending player equal to the number of Wizards you control.
2/2
  • Storytime
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Accompanied Adventurer

Accompanied Adventurer {2}{R}

Creature - Human Scout
Menace
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“How can they send me on a mission with dogs, then tell me, ‘Don't play'?”
2/2
  • Love Song