Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You may pay {R} and tap an untapped Warrior you control rather than pay this spell's mana cost. Choose one — • Double the power of target creature you control until end of turn. • Target creature you control deals damage equal to its power to target creature or planeswalker.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Choose one — • Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control. • Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
Improve {1}{W}({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Prevent all combat damage that would be dealt to attacking embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Whenever Hopeless Romantic or another creature you control dies, each opponent loses 1 life. Attain {3}{B}({3}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Play with the top card of your library revealed. You may play the top card of your library. At the beginning of your end step, create an X/X green and blue Plant Elemental creature token with reach, where X is the top card of your library's mana value.
Prowess Whenever Balefire Conjurer attacks, you may pay {1}{R}. If you do, exile the top card of your library. You may play that card until the end of your next turn.
Flying When Boundless Hopes enters, another target creature you control gains flying until end of turn. Fleeting {U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.” —Mesha, Sannurian storyteller
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
Hellfire Crater enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {B} or {R}.
At day, a mundane crack in the earth. At night, a portal for the damned.
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles. {2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.