When Verdant Curtain Mascot enters the battlefield, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds one mana of any color.
Target creature gets +3/+3 and gains trample until end of turn. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
Equipped creature gets +2/+2. As long as equipped creature is a Soldier, it has vigilance. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Veteran's Study enters tapped. When Veteran's Study enters the battlefield, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {W}.
Vial of Ice enters the battlefield tapped. {1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
When Victims of Graygulch enters the battlefield, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
The west was born from endless souls, and it might soon die from them too.
Target player sacrifices a creature. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)