When Horn of Seasons enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equipped creature gets +3/+0. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
Trample Whenever Horrific Progenitor deals damage to a player, for each damage dealt, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Haste When Horse Thief enters, you may gain control of target creature or Steed until end of turn. It gains haste until end of turn. If it's a Steed, attach it to Horse Thief.
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield. Other permanents you control have ward {1}.
Whenever this creature enters or attacks, each player discards a card. If one or more land cards were discarded this way, this creature gains deathtouch until end of turn. At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life and you gain 2 life.
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power. Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
Whenever this creature enters or attacks, you may put a creature card with mana value 2 or less from your hand onto the battlefield. If you do, draw a card. Sacrifice that creature at the beginning of the next end step. If a creature would enter under your control during combat on your turn, that creature enters tapped and attacking.
Whenever you cast a noncreature spell, any number of target creatures you control get +1/+1 until end of turn. Whenever a creature you control deals an amount of combat damage exactly equal to its mana value to a player or planeswalker, draw a card.
Flying When Hostile Barbfly enters, you may have it consume. When you do, target creature gets -2/-2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Flash When Hostile Takeover enters, you may counter target noncreature spell. At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.” —Emmerich Arbeit, troubleshooter
{T}: Hotblooded Sorcerer deals 1 damage to target player or planeswalker. Attain {3}{R}({3}{R}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, scry 1.
Flying When Hoverbike Courier enters, you may reappropriate. If you do, draw a card. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Advance {2}{W}(Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.) Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.