5630 cards found
Thicketwalker

Thicketwalker {4}{G}{G}

Creature - Lizard Elemental
Reach
Whenever Thicketwalker attacks, you may tap or untap target land.
6/4
  • Novea
Thief's Harness

Thief's Harness {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {3}
  • A Tourney at Whiterun
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
This-Worldliness

This-Worldliness {2}{R}{R}

Enchantment
At the beginning of each player's draw step, that player draws two additional cards. At the beginning of their next end step, they discard their hand.
“Face, hands, feet, mind, heart, flames. All hot. This is life. This is worth living.”
  • End of Wollensie
Thoctar Yearling

Thoctar Yearling {1}{G}

Creature - Beast
Trample
Stampede — Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
A thoctar's size changes as quickly as its temperament.
2/2
  • Alara
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
  • Kaleidoscope
Thorn, Keeper of the Wilds

Thorn, Keeper of the Wilds {1}{G}{G}

Legendary Creature - Nymph
Other untapped creatures have hexproof.
Whenever a creature attacks you, put a +1/+1 counter on a creature you control.
“Life is meant to live, not to end.”
0/3
  • Novea
Thorn-Touch Abomination

Thorn-Touch Abomination {X}{G}

Creature - Beast Horror
Flash
Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.”
—Oscar Jones, AOSE explorer
0/0
  • Love Song
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
“I hate elves. The poison, the traps, the camouflage... but then, they're so satisfying to kill.”
—Taran Joy
2/1
Thornweald Cavalier

Thornweald Cavalier {2}{G}

Creature - Elf Knight
Flash
When Thornweald Cavalier enters, target creature gets +1/+1 until end of turn. Put a reach counter on it.
2/2
  • Arkadai
Thorny Bushwacker

Thorny Bushwacker {1}{R}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, Thorny Bushwacker has base power and toughness 5/3 until end of turn.
One of two things was needed to cross the jungle between Ndengo and Waridi Valley—a skilled guide, or wings.
2/1
  • Kahembo: Olde Dawn
Thoughtless Malice
Malicious Thoughts

Thoughtless Malice {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Fabled {2}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Malicious Thoughts
  • Glacia: Hail to the Queen
Thousand Cuts

Thousand Cuts {1}{R}

Instant - Inscription
Target creature gets +1/+1 until end of turn for each creature you control.
Inscribe {3}{R} ({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
  • High Noon
Threatening Khopesh

Threatening Khopesh {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has menace.
Equip {3}
“Through war, peace is formed. Piruz is gone and is no more.”
—Shapur, the Fifth Shah
  • Alkabah
Threatening Pikeman

Threatening Pikeman {3}{R}

Creature - Goblin
Menace (This creature can't be blocked except by two or more creatures.)
He'll impale as many enemies as his spike allows.
3/3
  • K15 Core Set
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen
Threshold Guardian

Threshold Guardian {1}{R}{G}

Creature - Giant
Vigilance, trample
When Threshold Guardian enters, return a creature you control to its owner's hand.
When the militia heard of a giant making its home near their cenn, this wasn't exactly what they expected.
4/4
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
“Every day, I'm humbled by this glorious kingdom placed in my care. The Great Current truly has a plan for us all.”
—Anemothrys, Reefcrown
  • Elmare: Into the Abyss
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped.
As Thriving Bluff enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Hydra

Thriving Hydra {4}{G}{G}{G}{G}

Creature - Hydra
Trample, haste
Thriving Hydra enters with four +1/+1 counters on it.
When Thriving Hydra enters, for each other creature you control, put X +1/+1 counters on that creature, where X is four minus its power.
Whenever Thriving Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0