When Logger Recluse enters, you may put a land card from your hand onto the battlefield tapped. {1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
Target creature gets +2/+2 until end of turn. Fabled {3}{G}{G}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
{2}{G}: Put a +1/+1 counter on Lonesome Ravager. Ride {G}({G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good Day 29: What a beautiful world Day 109: I no longer recognize myself Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”