Whenever you attack, you may pay {R}{W}. If you do, create a tapped and attacking token that's a copy of target attacking creature. Sacrifice the token at the beginning of the next end step.
Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Haste When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Molten Mire enters tapped unless you control a basic land. {T}: Add {B} or {R}.
“Once a place to revel those who put their lives to the show, but now its hosts act out in rebellion. Casting a rogue to sabotage their sinister celebrations.” —Percy's Playbook, Page 4
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Kaneh Rising enters, if you cast it, exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
Trample, haste When Sahra, the Consuming enters or attacks, sacrifice a permanent. At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
Whenever Brine Kelpie attacks, you may tap target creature an opponent controls. Ride {2}{U}({2}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.
Chigau Market Outskirts enters tapped. When it does, choose a creature card name. {T}: Add {B}. {1}, {T}, Sacrifice Chigau Market Outskirts: You may cast a creature spell with the chosen name from your graveyard this turn.
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature. Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.” —Boris, Sergeant of the Tenth
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.