15897 cards found
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Rallying Banners

Rallying Banners {1}

Artifact
As this artifact enters, choose a creature type.
{T}: Put a muster counter on this artifact.
{T}: You may put a creature card of the chosen type with mana value equal to the number of muster counters on this artifact from your hand onto the battlefield.
  • The Petals Wilt
Rallying Flag

Rallying Flag {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Whenever equipped creature attacks, other Citizens and Peasants you control get +2/+1 and gain trample until end of turn.
Equip {3}
  • Quest for the Roseblade
Ralora, Unforgiving Depths

Ralora, Unforgiving Depths

Legendary Land - Mountain
Ralora, Unforgiving Depths enters tapped.
Whenever a source deals damage to you, put a creation counter on Ralora.
{T}, Remove ten creation counters from Ralora and sacrifice it: It deals 10 damage to target player or planeswalker.
Rambunctious Upstart

Rambunctious Upstart {1}{U}{B}{R}

Creature - Human Rogue Wizard
Whenever Rambunctious Upstart attacks, up to one target creature gets -3/-1 until end of turn and up to one target creature gets +3/+1 until end of turn.
“Of course I was a brat. We all were, then. All that power, all that lack of consequence...”
—Llereaux Chiaro
1/3
  • Sparks of a Multiverse
Rampant Summit

Rampant Summit

Land - Mountain Forest
({T}: Add {R} or {G}.)
Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands.
Ranger's Expertise

Ranger's Expertise {4}{G}

Instant
Look at the top six cards of your library. Put up to one land card and up to two creature and/or planeswalker cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
“There's always a shortcut if you know where to look.”
—Corym, Gyrewood Ranger
  • Seasons of War
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
3/3
Rapid Rodent

Rapid Rodent {2}{R}

Creature - Elemental Mouse
Haste
Whenever Rapid Rodent attacks, it gets +1/+0 until end of turn for each other creature you control with flash and/or haste.
It has small electric sacs on both cheeks. If threatened, it looses electric charges from the sacs.
2/2
Rappel Liner

Rappel Liner {B}{R}

Artifact Creature - Construct
Menace
Discard a card: Target artifact creature you control salvages Rappel Liner. Activate only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.)
3/1
  • Elmare: Into the Abyss
Ratkin Rampage

Ratkin Rampage {3}{B}{R}

Enchantment
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
  • The Petals Wilt
Rattlecage Terror

Rattlecage Terror {1}{B}

Creature - Skeleton Horror
Rattlecage Terror enters tapped.
{1}{B}: Return Rattlecage Terror from your graveyard to your hand. When you do, another target creature card with mana value 3 or less in your graveyard gains this activated ability until end of turn, except it costs {1} more to activate.
3/1
  • Toll Midnight
Ravaged Monument

Ravaged Monument

Land - Desert
Ravaged Monument enters tapped.
{T}: Add {G}.
{2/G}{2/G}: Ravaged Monument becomes a 4/4 green Elemental creature until end of turn. It's still a land.
  • Al Tabaq
Raven Roosts

Raven Roosts {U}{B}

Enchantment
Once each turn, when a creature card is put into your graveyard from anywhere, create a 1/1 blue and black Bird creature token with flying and “When this creature deals combat damage to a player, sacrifice it. If you do, draw a card.”
Whenever three or more creatures you control deal combat damage to a player, that player loses 1 life for each card in your hand.
  • The Petals Wilt
Raven's Standard

Raven's Standard {1}

Artifact - Equipment
Equipped creature is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {5}
  • Plagues of Fretport
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Ravenous Attraction

Ravenous Attraction {1}{G}{U}

Creature - Octopus Horror
Ravenous Attraction enters with a +1/+1 counter on it.
Whenever a creature you control dies, double the number of each kind of counter on Ravenous Attraction.
“Don't tap the glass. He's always hungry.”
—“Trip to the Zoo”
0/0
  • Video Horror System
Ravenous Forsaken

Ravenous Forsaken {R}

Creature - Zombie
First strike, trample
Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken.
{2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
1/1
  • Lovi Awoken
Ravenous Hollow

Ravenous Hollow

Land - Animus
Ravenous Hollow enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types.
Scavenge {2}{B}{R}
3/1
  • Panxiou
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)