15897 cards found
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
  • Alara
Gulchdrinker Serpent

Gulchdrinker Serpent {4}{U}{U}

Creature - Serpent
When Gulchdrinker Serpent enters, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“There are no serpents in the Bearidge Lake. Anyone found guilty of saying otherwise will be jailed six months if they were not eaten.”
— The Judges' Law
5/5
  • High Noon
Revivification

Revivification {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. You gain 3 life.
Those fortunate enough to stay dead eventually give way to beauty.
  • Dark Seas of Shiryen
Life's Worth

Life's Worth {1}{B}{B}

Sorcery
Destroy target creature. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Turns out it wasn't much.”
—Selezzar, Tyrant of Endak
  • Scriptures of Urshad
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Afflicted Legion

Afflicted Legion {2}{B}{R}

Creature - Skeleton Army
At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
The treasure of Giradrus is guarded by an elite force of soldiers risen from those who hitherto came for it.
6/5
  • Dark Seas of Shiryen
Abandon the Past

Abandon the Past {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of putting it into its owner's graveyard. You may put up to three target cards from your graveyard on the bottom of your library in any order.
  • Nangjiao In Bloom
Impede

Impede {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controllers next untap step.
Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Delving was an exciting and new experience for Shala, even if the tombs were heavily guarded.
  • Alkabah
Knight of the Orchards

Knight of the Orchards {2}{G/W}

Creature - Human Knight
Tap another untapped creature you control: Knight of the Orchards gets +1/+1 until end of turn.
3/2
  • The Unraveling
Erebos's Benefaction

Erebos's Benefaction {2}{B}

Enchantment - Aura
Enchant creature you control
When Erebos's Benefaction enters, scry 2.
Enchanted creature gets +2/+2 and has menace.
A single shadow looms above the cold embrace of death.
  • Theros Triumphant
Minstrel's Armor

Minstrel's Armor {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2}.
Whenever a creature you control enters, if you cast it from exile, you may attach Minstrel's Armor to it.
Equip {2}
“Gather ‘round, and I'll sing you a song of roads I used to know...”
  • Adventurers of Onora
Sweep the Leg

Sweep the Leg {W}{U}

Instant
Exile target spell or creature. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
“The bigger they are, the harder I hit ‘em.”
  • Adventurers of Onora
Amesha of the Honorable

Amesha of the Honorable {3}{W}{W}

Creature - Angel
Flying
Soldiers and Knights you control get +1/+1.
The march of the worthy is sheltered by righteous wings.
4/4
  • Alara
Plundered Graves

Plundered Graves {X}{U}{B}

Sorcery
Mill X cards. Then you may return a creature card with mana value X or less from your graveyard to the battlefield.
  • Khaliz-Dorahn
Duneglass Ascetic

Duneglass Ascetic {1}{W}{U}

Artifact Creature - Human Artificer
At the beginning of your upkeep, choose one —
• Create a colorless artifact token named Etherium Cell with “{T}, Sacrifice this artifact: Add one mana of any color.”
• Put a +1/+1 counter on another target artifact. It becomes a 0/0 Construct artifact creature if it isn't a creature.
3/3
  • Alara
Shattered Mirrorwalker

Shattered Mirrorwalker {2}{B}{G}

Legendary Creature
Whenever a player casts a creature spell, they sacrifice a creature.
Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Oirohpo
Xie'e Amphitheatre

Xie'e Amphitheatre {1}{B}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Xie'e Amphitheatre enters, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent.
{B}: Intro: Together
At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
{2}{B}: Finale: Alone
Whenever a Demon you control enters, each opponent loses life equal to its power and you gain that much life.
  • Nangjiao In Bloom
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Tortle Veteran

Tortle Veteran {G}{U}{R}

Creature - Turtle Scout
Whenever Tortle Veteran or another Turtle you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3/3
  • Karina's Explorations
Vindictive Pyromancer

Vindictive Pyromancer {1}{R}

Creature - Human Wizard
Whenever Vindictive Pyromancer perseveres, it deals 1 damage to any other target. (A creature perseveres when it survives damage.)
She's all fired up.
1/3
  • Surging Tide
Mantis Slasher

Mantis Slasher {1}{G}

Creature - Elf Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
The elves have turned the clumsy arms of the giant mantis into graceful blades.
2/2
  • Ophorio
Blood Tide

Blood Tide {2}{R}

Enchantment
At the beginning of your upkeep, each player sacrifices a nonbasic land.
Though her face has not been seen in years, the surface still feels the lash of the ocean's queen.
  • Novea
Springstep Dryad

Springstep Dryad {2}{G}

Enchantment Creature - Nymph Dryad
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Another target creature you control gets +1/+1 until end of turn.
[Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.
3/2
  • Theros Triumphant
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant