Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Other creatures you control have first strike. Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn. {4}{W}: Put two +1/+1 counters on target creature.
Trample Assault {1}{G}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, draw a card.
Defender Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) When Wall of Notes dies, draw a card.
Menace, haste Whenever Tiger of the Drums attacks, choose one — • Exile target opponent's graveyard. • You draw a card and lose 1 life. • Torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Swarming Midden enters tapped unless you control a basic Swamp. {T}: Add {B}. {1}{B}{B}: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.”
Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip {3}
Each opponent loses 3 life and you gain 3 life. Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
{T}: Add {C}. {1}: Risti Workshop becomes a creature in addition to its other types until end of turn. When Risti Workshop deals combat damage to an opponent, you may sacrifice it. If you do, search your library for a basic land card, put it onto the battlefield, then shuffle.
At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
Flying Whenever Yawning Crane deals combat damage to an opponent, target tapped creature that player controls doesn't untap during its controller's next untap step.
Flying At the beginning of each opponent's end step, if you drew a card this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Other creatures you control get +1/+1 as long as you control four or more lands. {G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.