4996 cards found
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Though I may wander, I will always return. You are all the friends I've met. You are all the lessons I've learned. You are my home, so when I say ‘goodbye,' hear also ‘for now.'”
Wayfaring Falconer

Wayfaring Falconer {4}{R}

Creature - Human Survivor
Survivors you control have double strike.
“Fight or flight. Such a naive phrase.”
3/3
  • Al Tabaq
Wayfaring Ordealist

Wayfaring Ordealist {2}{G/U}

Creature - Human Citizen
At the beginning of your upkeep, each player draws a card.
Between attempts to complete the nigh impossible five Ordeals, Ordealists will often wander the kingdoms of Rhyse, spreading tales of their exploits.
1/3
  • A Tourney at Whiterun
Wayfinding

Wayfinding {G}

Instant
Target creature gets +2/+2 until end of turn.
Wanderlust — If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead.
Weald Sentry

Weald Sentry {2}{G}

Creature - Human Scout
When Weald Sentry enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Weald Sentry dies, draw a card.
2/2
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Weaver of Mists

Weaver of Mists {1}{U}{U}

Creature - Elf Wizard
When Weaver of Mists enters, substantiate target card in your graveyard. (Put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
Spells you cast from anywhere other than your hand cost {1} less to cast.
0/2
  • MSEM Masters 2021
Weaver of the Winds

Weaver of the Winds {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card.
2/5
  • High Noon
Weeping Failure

Weeping Failure {2}{B}

Creature - Ooze Chimera
At the beginning of your upkeep, discard a card and create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Animus ensured that Hyden's final creations would do little to repel the Coalition.
6/4
  • The Empty Throne of Feanav
Weeping Lotus

Weeping Lotus {2}

Artifact
Weeping Lotus enters with five petal counters on it.
At the beginning of your upkeep, remove a petal counter from Weeping Lotus. If you do, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
  • End of Wollensie
Weku's Influence

Weku's Influence {B}{B}

Sorcery
Target player discards a card. Until your next turn, whenever that player casts a spell, they discard a card.
Though further research and the kalku's reaction proved otherwise, the Relonche initially believed that the Caica invasion was just another evil wrought upon them by Weku's forces.
  • Road to Carü Mapu
Welcome Return

Welcome Return {B}{B}

Enchantment
Whenever a creature you control enters from a graveyard, target opponent loses life equal to its power.
“The hero's eyes fluttered open and met with the cultist's. He felt his chest fill with fear and a lack of heartbeats.”
—Azamir, “Fallen And Risen”
  • Storytime
Well of Eternity

Well of Eternity {X}{X}{2}

Artifact
Well of Eternity enters with X charge counters on it.
At the beginning of your first main phase, choose a color, then add one mana of that color for each charge counter on Well of Eternity.
  • K15 Core Set
Wellspring of Creation

Wellspring of Creation {1}{G}{U}

Creature - Spirit
This spell can't be countered.
If a spell or ability an opponent controls causes you to sacrifice Wellspring of Creation, you may put it on the top or bottom of its owner's library instead of putting it into that player's graveyard.
4/4
  • Mious
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
What Remains of Samuel Quinn

What Remains of Samuel Quinn {X}

Legendary Creature - Ooze Horror
(Color indicator: What Remains of Samuel Quinn is green)
You may cast What Remains of Samuel Quinn from your graveyard and from the battlefield. It costs {G}{G} more to cast this way.
What Remains of Samuel Quinn enters with your choice of X counters from among +1/+1, vigilance, reach, and trample.
Some bodies are meant to stay missing.
0/0
  • Toll Midnight
Whatever It Takes

Whatever It Takes {1}{U}{U}

Instant
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast this spell without paying its mana cost.
Counter target spell.
Wheat from Chaff

Wheat from Chaff {U}

Sorcery
Draw two cards, then discard two cards. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
When the Stars Align

When the Stars Align {2}{W}

Instant
You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
  • Love Song
Whims of Fate

Whims of Fate {3}{U}{B}{R}

Sorcery
Discard your hand, shuffle your library, then draw three cards. You may cast a nonland card from your hand without paying its mana cost.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Whimsy

Whimsy {U}{U}{U}

Enchantment
Whenever you draw a card, target player mills two cards.
Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
Whimwing

Whimwing {1}{W}

Creature - Bird Cleric
Flying, lifelink
Creatures entering or leaving the battlefield don't cause abilities to trigger unless that creature is in a pack. (Two or more creatures a player controls with equal power are in a pack.)
Birds out of feather fail to weather.
1/3
  • Panxiou