14066 cards found
Furnished Ghul

Furnished Ghul {1}{B}

Creature - Zombie
When Furnished Ghul dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Even the long-deceased are drawn to glimmers in the sand.
1/3
  • Alkabah
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
“It's a shame. They always go a bit mad at the beginning.”
—Mei Liva
Furry Friend

Furry Friend {5}{G}

Sorcery - Adventure
Create a 5/5 green Badger Bear creature token with trample. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Swiftspear Ambusher
  • Adventurers of Onora
Furtive Witch

Furtive Witch {2}{W}

Creature - Human Shaman
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
2/2
  • Harvest Festival
Fury Module

Fury Module {1}{R}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{R}: Rage
The first instant or sorcery spell you cast during your next turn costs {3} less to cast.
{3}{G}: Rampage
The first permanent spell you cast during your next turn costs {3} less to cast.
{2}{R}{G}: Ruin
Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
  • Beyond the Blackwall
Fury Swipes

Fury Swipes {2}{R}

Instant
Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2.
“It's not the size of the monster that determines its power, but its bravery despite the odds.”
—Masaru, aspiring champion
Fury of Hadak
Hadak's Shrine

Fury of Hadak {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Shrine
  • Alkabah
Futile Faith

Futile Faith {2}{W}

Instant
If you control an Angel, Demon, Faerie, or Spirit, draw a card.
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Claims to divine right fractured support among the angels, until heaven itself was in civil war.
  • The Empty Throne of Feanav
Futuretheft

Futuretheft {2}{W}{U}{B}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, sacrifice each land you control. Whenever you cast a spell during that turn, copy it. You may choose new targets for the copy.
Exile Futuretheft.
“Sorry, me. You'll thank me earlier.”
—Llereaux Chiaro
Fyrra, Chosen by Ayala
Ascension

Fyrra, Chosen by Ayala

Legendary Creature - Angel
(Color indicator: Fyrra, Chosen by Ayala is white)
Flying, vigilance
At the beginning of your upkeep, if you have 10 or more life than your starting life total, put a +1/+1 counter on each other creature you control.
“All shall be protected by Her light.”
4/4
Card has other part: Ascension
  • Survive the Night
Gabryel's Devout

Gabryel's Devout {1}{W}{W}

Creature - Human Knight
First strike
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creatures you control with -1/-1 counters on them have double strike.
3/2
  • Plagues of Fretport
Galactic Detonation

Galactic Detonation {1}{R}

Instant
Galactic Detonation deals 2 damage to any target.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
  • Love Song
Galdurheim Invoker

Galdurheim Invoker {2}{R}

Creature - Dwarf Shaman
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
2/3
  • Seasons of War
Galdurheim Reaver

Galdurheim Reaver {2}{R}

Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/2
  • Seasons of War
Galdurheim Veteran

Galdurheim Veteran {2}{W}

Creature - Dwarf Knight
Vigilance
Improve {1}{W} ({1}{W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
“I yearn for the day in which only young dwarves will have to remember how to handle a sword.”
—King Gjarbrand
3/2
  • Seasons of War
Gale Conjurant

Gale Conjurant {1}{U}

Creature - Bird Monk
Flash
Flying
When Gale Conjurant enters, return target spell to its owner's hand if its mana value is less than or equal to the number of creatures in Gale Conjurant's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Gale Mediator

Gale Mediator {1}{W}{W}

Creature - Griffin
Flying
Whenever a player casts a spell, if it isn't that player's main phase, each of their opponents may draw a card.
When sailing through griffin territory, always bring gold to spare.
2/3
  • Dark Seas of Shiryen
Gale Murmurer

Gale Murmurer {2}{U}

Creature - Spirit
Flying
If a triggered ability of another permanent you control would trigger for the first time each turn, that ability triggers an additional time.
1/4
Galeforce

Galeforce {1}{U}

Instant
Return target creature to its owner's hand. You may have another target creature gain flying until end of turn.
  • Zero
Galetwister Mage

Galetwister Mage {3}{U}

Creature - Elk Wizard
Flying
Instant, sorcery, and Wizard spells you cast cost {1} less to cast.
“Gone soon in a monsoon!”
3/2
Card has other part: To the Rescue!
  • Adventurers of Onora
Gallant Chevalier

Gallant Chevalier {2}{G}{W}

Creature - Horse Knight
Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it.
Hailing from the distant capitol, her tales earned her more drinks and camaraderie than any amount of coin could.
3/3
  • Harvest Festival
Gallant Sunhawk

Gallant Sunhawk {4}{W}{W}

Creature - Bird Knight
Flying
Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn.
Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token.
5/5
Gallipot Apothecary

Gallipot Apothecary {1}{B/G}

Creature - Human Shaman
When Gallipot Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
2/2
  • Feanav: The Apothecary's Progress
Galloping Blaze

Galloping Blaze {1}{R}

Creature - Elemental Horse
Trample
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The flames only burn those it doesn't trust. Seems to be common among the ‘monsters.'”
—Karina Oblay, field notes
1/1
  • Monsters of Chikyu
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress