Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way. Equip {1}
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip {2}
Equipped creature gets +2/+2 and protection from blue and from black. Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast. Equip {2}
Equipped creature gets +2/+1. Whenever a creature you control enters, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
Vigilance Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Flying Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control. Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
“Our colonized brethren preserved their ways by adapting them to divine law—but unless we prevail in our united rebellions, not even those vestiges will survive.” —Kanvar Singh, Coalition Leader
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Put a +1/+1 counter on each creature you control. 3 | Those creatures gain vigilance and deathtouch until end of turn.
Enchant creature When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token. Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
Whenever you attack, you may draw a card. If you do, discard a card.
“Another giant spider?! Vosh, grab the aggro and make sure it doesn't shoot webs. Selvar, you take care of the adds. I'll start my DPS rotation.” —Lelin, the Wise