14930 cards found
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Deathtouch
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
1/7
  • Glacia: Hail to the Queen
Bellowing Giant

Bellowing Giant {5}{R}

Creature - Giant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The giant's deep shout knocked Xiong flat on his back long before its club had the chance.
6/4
  • Glacia: Hail to the Queen
Bloodsworn Provoker

Bloodsworn Provoker {1}{R}

Creature - Human Warrior
{T}: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
He wears a cape stained red with the blood of his enemies to challenge his brethren into shedding even more.
2/1
  • Glacia: Hail to the Queen
Byway Bruiser

Byway Bruiser {4}{R}{R}

Creature - Giant
Whenever Byway Bruiser enters or leaves the battlefield, you may have it deal 3 damage to any target.
“Do you think about the hive of each bug you swat, little one? No? Then don't ask me to care about your petty smallfolk battle lines, either.”
6/6
  • Glacia: Hail to the Queen
Casualty of War

Casualty of War {1}{R}{R}

Instant
Casualty of War deals 4 damage to target creature or planeswalker.
{2}{R}{R}, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Cinder Arrows

Cinder Arrows {1}{R}

Instant
Cinder Arrows deals 3 damage to target creature.
“Why spend all that pitch and preparation time when you can just cut out the middle man?”
—Tuli-Nen, Culi-Sae flamebender
  • Glacia: Hail to the Queen
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen
Copse Crusher

Copse Crusher {4}{R}

Creature - Giant Warrior
Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
As Skara Grove lay in splinters around the defeated Rakkiri, they learned not to try to ambush a giant in a forest.
4/4
  • Glacia: Hail to the Queen
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
  • Glacia: Hail to the Queen
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
The citadel had taken years of work from human, bear, and fox alike to complete. It was a stalwart testament to the Rakkiri's ideals of peace and coexistence—but in the end, it burned like so much firewood.
  • Glacia: Hail to the Queen
Dire Betrayal
Betrayer's Mantle

Dire Betrayal {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Fabled {3}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Betrayer's Mantle
  • Glacia: Hail to the Queen
Betrayer's Mantle
Dire Betrayal

Betrayer's Mantle

Enchantment - Aura
(Color indicator: Betrayer's Mantle is red)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player.
“. . . his loyalty, once betrayed, would forevermore be to himself alone.”
—Hemley Eggfeather
Card has other part: Dire Betrayal
  • Glacia: Hail to the Queen
Dissenting Vikings

Dissenting Vikings {2}{R}

Creature - Human Warrior
Whenever Dissenting Vikings attacks, if you control another Warrior, it gets +1/+0 until end of turn and deals 1 damage to defending player.
“They're not Skhorvall anymore! Kill them like you would any outsider who threatens us!”
3/2
  • Glacia: Hail to the Queen
Dragon Queen's Disciple

Dragon Queen's Disciple {3}{R}{R}

Creature - Human Monk
Haste
Dominance — {T}: Create a 5/5 red Dragon creature token with flying. Activate only if you control the creature with the greatest power or tied for the greatest power.
1/1
  • Glacia: Hail to the Queen
Dragon Queen's Pupil

Dragon Queen's Pupil {2}{R}

Creature - Human Monk
Dominance — When Dragon Queen's Pupil enters, put a +1/+1 counter on it if you control the creature with the greatest power or tied for the greatest power.
“Anyone can have talent. I take under my wing only the rare few with true ambition.”
—Syrina, the Dragon Queen
2/2
  • Glacia: Hail to the Queen
Frostfield Swordsman

Frostfield Swordsman {3}{R}

Creature - Fox Soldier
When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
3/3
  • Glacia: Hail to the Queen
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
The victim of a zombie's bite is technically alive during the first stage, but the difference in temperament is negligible.
Issbarren Phoenix

Issbarren Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {1}{R}. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
2/2
  • Glacia: Hail to the Queen
Leopard Seal

Leopard Seal {1}{R}

Creature - Seal
Whenever you cast a spell during another player's turn, monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
Believing the terrors of the sea to be confined to it is the last mistake of many.
2/2
  • Glacia: Hail to the Queen
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen
Murderlust

Murderlust {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +3/+3 and gains trample until end of turn.
He was a man one moment, a monster the next.
  • Glacia: Hail to the Queen
Peasant Crusher

Peasant Crusher {3}{R}{R}

Creature - Giant Warrior
Peasant Crusher can't be blocked by creatures with power 1 or less.
To the warriors below, it was the most harrowing battle they would ever fight. To the giant, it was trash day.
5/4
  • Glacia: Hail to the Queen
Play the Coward

Play the Coward {R}

Instant
Return target blocking creature to its owner's hand. Creatures blocked by that creature get +1/+1 and gain trample until end of turn.
He told himself he was just living to fight another day—but by the trembling of his hands, he knew he would never return.
  • Glacia: Hail to the Queen
Primal Caribou

Primal Caribou {2}{R}

Creature - Elk
Haste
{4}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
They suffer no usurper to their territory, undead or otherwise.
3/1
  • Glacia: Hail to the Queen
Rakkiri Aspirant

Rakkiri Aspirant {1}{R}

Creature - Fox Soldier
When Rakkiri Aspirant enters, if you control an embattled creature, exile the top card of your library. Until end of turn, you may play that card. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/2
  • Glacia: Hail to the Queen